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YimMenu/BigBaseV2/src/views/vehicle/view_spawn.cpp
aa15032261 15ef1b874d
Added proofs to vehicle menu and improved waterproof feature. (#330)
- Added proofs section to vehicle menu that allows player to control damage bits. 
- Player can now drive or walk underwater with waterproof turned on.
- Added bring closest vehicle feature.
- Vehicle will not deform with collision proof on.
- Improved vehicle menu arrangement.
- Added plate changer in LSC.
- Updated LSC layout.
- Expanded wheel type feature.
- Fixed a bug where the mod section shows repetitive wheel mods.

Fixed issue #331
2022-07-12 16:42:07 +02:00

109 lines
3.1 KiB
C++

#include "views/view.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "services/vehicle_preview/vehicle_preview_service.hpp"
#include "util/vehicle.hpp"
namespace big
{
void view::spawn()
{
ImGui::SetWindowSize({ 0.f, (float)*g_pointers->m_resolution_y }, ImGuiCond_Always);
ImGui::Checkbox("Preview", &g->spawn.preview_vehicle);
ImGui::SameLine();
ImGui::Checkbox("Spawn In", &g->spawn.spawn_inside);
ImGui::SameLine();
ImGui::Checkbox("Spawn Maxed", &g->spawn.spawn_maxed);
static char plate[9] = { 0 };
strncpy(plate, g->spawn.plate.c_str(), 9);
ImGui::SetNextItemWidth(300.f);
components::input_text_with_hint("Plate", "Plate Number", plate, sizeof(plate), ImGuiInputTextFlags_None, [] {
g->spawn.plate = plate;
});
static char search[64];
static std::string lower_search;
ImGui::SetNextItemWidth(300.f);
components::input_text_with_hint("Model Name", "Search", search, sizeof(search), ImGuiInputTextFlags_None, [] {
lower_search = search;
std::transform(lower_search.begin(), lower_search.end(), lower_search.begin(), tolower);
});
// arbitrary subtraction this looked nice so idc, works for all resolutions as well
if (ImGui::ListBoxHeader("###vehicles", { 300, static_cast<float>(*g_pointers->m_resolution_y - 184 - 38 * 3) }))
{
auto item_arr = g_vehicle_preview_service->get_vehicle_preview_item_arr();
if (item_arr.size() > 0)
{
for (auto& item : item_arr) {
std::string display_name = item.display_name;
std::string display_manufacturer = item.display_manufacturer;
std::transform(display_name.begin(), display_name.end(), display_name.begin(), ::tolower);
std::transform(display_manufacturer.begin(), display_manufacturer.end(), display_manufacturer.begin(), ::tolower);
if (
display_name.find(lower_search) != std::string::npos ||
display_manufacturer.find(lower_search) != std::string::npos
) {
ImGui::PushID(item.hash);
components::selectable(item.display_name, false, [item] {
float y_offset = 0;
if (self::veh != 0)
{
y_offset = 10.f;
}
else if (!g->spawn.spawn_inside)
{
y_offset = 5.f;
}
Vector3 spawn_location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f);
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
const Vehicle veh = vehicle::spawn(item.hash, spawn_location, spawn_heading);
if (g->spawn.spawn_inside)
{
vehicle::telport_into_veh(veh);
}
if (g->spawn.spawn_maxed)
{
vehicle::max_vehicle(veh);
}
vehicle::set_plate(veh, plate);
g_vehicle_preview_service->stop_preview();
});
ImGui::PopID();
if (g->spawn.preview_vehicle && ImGui::IsItemHovered())
{
g_vehicle_preview_service->set_preview_vehicle(item);
}
else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered())
{
g_vehicle_preview_service->stop_preview();
}
}
}
}
else
{
ImGui::Text("No vehicles in registry.");
}
ImGui::ListBoxFooter();
}
}
}