163 lines
3.6 KiB
C++
163 lines
3.6 KiB
C++
#pragma once
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#include "blip.hpp"
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#include "entity.hpp"
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#include "gta/enums.hpp"
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namespace big::teleport
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{
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inline bool bring_player(Player player)
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{
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Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
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if (ENTITY::IS_ENTITY_DEAD(ent, true))
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{
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g_notification_service->push_warning("Teleport", "Target player is dead.");
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return false;
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}
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if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
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{
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g_notification_service->push_warning("Teleport", "Target player is not in a vehicle.");
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return false;
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}
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ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
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Vector3 location = self::pos;
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if (entity::take_control_of(ent))
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ENTITY::SET_ENTITY_COORDS(ent, location.x, location.y, location.z, 0, 0, 0, 0);
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else
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g_notification_service->push_warning("Teleport", "Failed to take control of player vehicle.");
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return true;
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}
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inline bool load_ground_at_3dcoord(Vector3& location)
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{
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float groundZ;
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const uint8_t attempts = 10;
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for (uint8_t i = 0; i < attempts; i++)
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{
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// Only request a collision after the first try failed because the location might already be loaded on first attempt.
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for (uint16_t z = 0; i && z < 1000; z += 100)
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{
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STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, (float)z);
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script::get_current()->yield();
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}
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if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, 1000.f, &groundZ, false, false))
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{
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location.z = groundZ + 1.f;
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return true;
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}
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script::get_current()->yield();
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}
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location.z = 1000.f;
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return false;
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}
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inline bool into_vehicle(Vehicle veh)
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{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh))
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{
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g_notification_service->push_warning("Teleport", "Invalid vehicle handle");
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return false;
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}
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int seat_index = 255;
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if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, true))
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seat_index = -1;
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else if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -2, true))
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seat_index = -2;
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if (seat_index == 255)
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{
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g_notification_service->push_warning("Teleport", "No seats are free in the player vehicle.");
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return false;
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}
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Vector3 location = ENTITY::GET_ENTITY_COORDS(veh, true);
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load_ground_at_3dcoord(location);
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Ped ped = self::ped;
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ENTITY::SET_ENTITY_COORDS(ped, location.x, location.y, location.z, 0, 0, 0, 0);
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script::get_current()->yield();
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PED::SET_PED_INTO_VEHICLE(ped, veh, seat_index);
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return true;
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}
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inline void to_coords(Vector3 location)
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{
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PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z + 1.f);
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}
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inline bool to_blip(int sprite, int color = -1)
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{
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Vector3 location;
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if (!blip::get_blip_location(location, sprite, color))
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return false;
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if (sprite == (int)BlipIcons::Waypoint)
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load_ground_at_3dcoord(location);
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PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z);
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return true;
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}
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inline bool to_entity(Entity ent)
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{
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Vector3 location = ENTITY::GET_ENTITY_COORDS(ent, true);
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PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z);
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return true;
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}
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inline bool to_player(Player player)
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{
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return to_entity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player));
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}
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inline bool to_waypoint()
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{
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if (!to_blip((int)BlipIcons::Waypoint))
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{
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g_notification_service->push_warning("Teleport", "Failed to find waypoint position");
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return false;
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}
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return true;
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}
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inline bool to_objective()
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{
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Vector3 location;
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if (!blip::get_objective_location(location))
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{
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g_notification_service->push_warning("Teleport", "Failed to find objective position");
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return false;
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}
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PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z);
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return false;
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}
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}
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