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YimMenu
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This repository has been archived on
2024-10-22
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
10fc7a5e13ea19208d36c7af1d0bd5dfb26ad037
YimMenu
/
src
/
backend
/
looped
/
vehicle
History
gir489
f4e0da5ff4
Added g_local_player pointer sanity checks. (
#2792
)
2024-03-01 17:48:20 +01:00
..
allow_all_vehicles_in_heists.cpp
Redesigned Vehicle Spawn menus to have consistent features. (
#2063
)
2023-08-31 15:43:55 +02:00
allow_all_weapons.cpp
Added sanity checks to vehicle_allow_all_weapons() to prevent an EXCEPTION_ACCESS_VIOLATION on m_vehicle when first entering it. (
#2612
)
2023-12-20 14:16:03 +01:00
auto_drive.cpp
Converted all static strings to translation keys. (
#2284
)
2023-10-20 18:24:44 +02:00
block_homing.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
boost_behavior.cpp
Added g_local_player pointer sanity checks. (
#2792
)
2024-03-01 17:48:20 +01:00
disable_siren.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
drive_on_water.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
fly.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
horn_boost.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
instant_brake.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
invisibility.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
keep_engine_running.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
keep_on_ground.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
keep_vehicle_clean.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
keep_vehicle_repaired.cpp
Rework Keep Vehicle Repaired to remove damage decals properly. (
#2044
)
2023-08-28 11:35:17 +02:00
ls_customs.cpp
Fixed incorrect pointer type for PBOOL on line 92. (
#2545
)
2023-12-14 19:55:41 +01:00
no_collision.cpp
refactor!: Modify command argument handling and move
on_
method to bool_command (
#1826
)
2023-07-26 22:22:40 +02:00
no_water_collision.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00
rgb_paint.cpp
Converted all static strings to translation keys. (
#2284
)
2023-10-20 18:24:44 +02:00
seatbelt.cpp
(fix) Seatbelt values are set to opposite (
#2085
)
2023-09-08 23:58:51 +02:00
speedo_meter.cpp
Added g_local_player pointer sanity checks. (
#2792
)
2024-03-01 17:48:20 +01:00
turn_signals.cpp
fix: don't randomize components if we're cloning an existing ped (
#2663
)
2024-01-28 15:51:25 +01:00
unlimited_weapons.cpp
refactor!: Modify command argument handling and move
on_
method to bool_command (
#1826
)
2023-07-26 22:22:40 +02:00
vehicle_abilities.cpp
Added g_local_player pointer sanity checks. (
#2792
)
2024-03-01 17:48:20 +01:00
vehicle_ammo_special_type.cpp
feat(Vehicle): Added option to override vehicle weapons. (
#2081
)
2023-09-14 17:19:32 +02:00
vehicle_god.cpp
Fix personal vehicles getting godmode removed when you leave them. (
#1907
)
2023-08-01 22:30:21 +02:00
vehicle_jump.cpp
Fix crash reaction and add more translation key (
#1850
)
2023-07-26 18:26:09 +02:00