
* fix(Respawn): fix respawn in SP * fix: re-enable bigobj * fix: update creator's stack size * fix: use BOOLs instead of bools * fix(gitignore): hide .pyc files
29 lines
859 B
C++
29 lines
859 B
C++
#include "gta/net_game_event.hpp"
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#include "hooking/hooking.hpp"
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#include "services/players/player_service.hpp"
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#include <network/CNetGamePlayer.hpp>
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namespace big
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{
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bool hooks::increment_stat_event(CNetworkIncrementStatEvent* net_event, CNetGamePlayer* sender)
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{
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switch (net_event->m_stat)
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{
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case RAGE_JOAAT("MPPLY_BAD_CREW_STATUS"):
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case RAGE_JOAAT("MPPLY_BAD_CREW_MOTTO"):
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case RAGE_JOAAT("MPPLY_BAD_CREW_NAME"):
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case RAGE_JOAAT("MPPLY_BAD_CREW_EMBLEM"):
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case RAGE_JOAAT("MPPLY_EXPLOITS"):
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case RAGE_JOAAT("MPPLY_GAME_EXPLOITS"):
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case RAGE_JOAAT("MPPLY_TC_ANNOYINGME"):
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case RAGE_JOAAT("MPPLY_TC_HATE"):
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case RAGE_JOAAT("MPPLY_VC_ANNOYINGME"):
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case RAGE_JOAAT("MPPLY_VC_HATE"):
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g.reactions.report.process(g_player_service->get_by_id(sender->m_player_id));
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return true;
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}
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return false;
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}
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} |