
Added additional commands to showcase suggestion system. Added a new util file to operate on strings in a unified manner. Changed input_text_with_hint component to allow for more flags than one. Added more player seeking features to player_service such as get_by_name() * Fixed out of bounds suggestion navigation * Added suggestions to spawn_vehicle command * Created command play_animation * Added suggestion support for multi commands using a semicolon allows for more commands to fire at once, and is now supported with appropriate suggestions * Added rotation to teleport_to_location command * Fixed stupid error & added multiple raw command auto fills * Added sanity checks to avoid nullpointers * Added context identifiers to player commands * Added temporary self inclusion to player commands Needs translation on the translations repo * Applied rudamentary reviews * Experimental proxy globalization * Fixed argument sensitivity on spawn vehicle * Scrapped 2 ideas (maybe for future) * Added true and false suggestions to bool commands --------- Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com> Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "command.hpp"
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namespace big
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{
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class bool_command : public command
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{
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bool m_last_enabled = false;
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protected:
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bool& m_toggle;
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bool m_show_notify;
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virtual void execute(const command_arguments& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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virtual std::optional<command_arguments> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
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public:
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bool_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle, bool show_notify = true);
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inline bool& is_enabled()
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{
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return m_toggle;
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}
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virtual std::optional<std::vector<std::string>> get_argument_suggestions(int arg) override
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{
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if (arg == 1) // First argument of all bool commands is true or false
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{
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return std::vector<std::string>{"true", "false"};
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}
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return std::nullopt;
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};
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virtual void on_enable(){};
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virtual void on_disable(){};
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virtual void refresh();
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virtual void enable();
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virtual void disable();
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};
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inline std::vector<bool_command*> g_bool_commands;
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} |