
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
#include "backend/looped/looped.hpp"
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#include "backend/looped_command.hpp"
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#include "fiber_pool.hpp"
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#include "natives.hpp"
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#include "util/entity.hpp"
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namespace big
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{
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class drive_on_water : looped_command
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{
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using looped_command::looped_command;
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const rage::joaat_t drive_on_water_surface_hash = RAGE_JOAAT("stt_prop_stunt_bblock_xl3");
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Vector3 drive_on_water_last_loc;
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void drive_on_water_hide_surface()
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{
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Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(drive_on_water_last_loc.x,
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drive_on_water_last_loc.y,
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drive_on_water_last_loc.z,
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4.0,
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drive_on_water_surface_hash,
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0,
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0,
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1);
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if (surface)
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{
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entity::take_control_of(surface);
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ENTITY::SET_ENTITY_COORDS(surface, 0, 0, -1000.0f, 0, 0, 0, 1);
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ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&surface);
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ENTITY::DELETE_ENTITY(&surface);
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WATER::RESET_DEEP_OCEAN_SCALER();
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}
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}
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virtual void on_tick() override
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{
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Vector3 location = ENTITY::GET_ENTITY_COORDS(self::veh, 1);
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float height = 0;
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WATER::SET_DEEP_OCEAN_SCALER(0);
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if (location.z - height < 10 && WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height) && self::veh)
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{
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Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(drive_on_water_last_loc.x,
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drive_on_water_last_loc.y,
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drive_on_water_last_loc.z,
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4.0,
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drive_on_water_surface_hash,
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0,
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0,
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1);
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if (ENTITY::DOES_ENTITY_EXIST(surface) && height > -50.0f)
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{
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entity::take_control_of(surface);
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drive_on_water_last_loc = location;
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drive_on_water_last_loc.z = height - 0.5f;
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ENTITY::SET_ENTITY_COORDS(surface,
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drive_on_water_last_loc.x,
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drive_on_water_last_loc.y,
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drive_on_water_last_loc.z,
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0,
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0,
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0,
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0);
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if (location.z < height - 2.f)
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{
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entity::take_control_of(self::veh);
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ENTITY::SET_ENTITY_COORDS(self::veh, location.x, location.y, height, 0, 0, 0, 0);
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}
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}
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else
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{
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STREAMING::REQUEST_MODEL(drive_on_water_surface_hash);
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while (!STREAMING::HAS_MODEL_LOADED(drive_on_water_surface_hash))
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{
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script::get_current()->yield();
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}
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drive_on_water_last_loc = location;
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drive_on_water_last_loc.z = height - 0.5f;
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surface = OBJECT::CREATE_OBJECT(drive_on_water_surface_hash,
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drive_on_water_last_loc.x,
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drive_on_water_last_loc.y,
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drive_on_water_last_loc.z,
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1,
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1,
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0);
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entity::take_control_of(surface);
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ENTITY::FREEZE_ENTITY_POSITION(surface, 1);
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ENTITY::SET_ENTITY_ALPHA(surface, 0, 1);
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ENTITY::SET_ENTITY_VISIBLE(surface, false, 0);
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}
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}
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else
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{
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drive_on_water_hide_surface();
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}
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}
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virtual void on_disable() override
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{
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drive_on_water_hide_surface();
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}
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};
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drive_on_water g_drive_on_water("driveonwater", "Drive On Water", "Allows you to drive on water", g.vehicle.drive_on_water);
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}
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