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YimMenu/src/services/gta_data/gta_data_service.cpp
Yimura 335e9325b0
feat(logger): use AsyncLogger instead of g3log (#882)
* feat(exception_handler): skip certain exception codes
* feat(zydis): Disable BUILD_DOXYGEN and FEATURE_ENCODER
* feat(cmake): link dbghelp
* feat(exception_handler): implement stack dumper
* feat(logger): differentiate between wine and non-wine
* feat(logger): add NO_COLOR env var support
* fix(logger): fix wine logging (#960)
* feat(exception_handler): added string logging of exception
* fix(logger): exception access violation NO_COLOR

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Co-authored-by: Aure7138 <100095051+Aure7138@users.noreply.github.com>
Co-authored-by: tupoy-ya <72797377+tupoy-ya@users.noreply.github.com>
2023-02-08 22:36:55 +00:00

452 lines
13 KiB
C++

#include "gta_data_service.hpp"
#include "file_manager.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "pugixml.hpp"
#include "script.hpp"
#include "thread_pool.hpp"
#include "util/session.hpp"
#include "yim_fipackfile.hpp"
namespace big
{
bool add_if_not_exists(string_vec& vec, std::string str)
{
if (std::find(vec.begin(), vec.end(), str) != vec.end())
return true;
vec.emplace_back(std::move(str));
return false;
}
gta_data_service::gta_data_service() :
m_peds_cache(g_file_manager->get_project_file("./cache/peds.bin"), 1),
m_vehicles_cache(g_file_manager->get_project_file("./cache/vehicles.bin"), 1),
m_weapons_cache(g_file_manager->get_project_file("./cache/weapons.bin"), 2),
m_update_state(eGtaDataUpdateState::IDLE)
{
if (!is_cache_up_to_date())
m_update_state = eGtaDataUpdateState::NEEDS_UPDATE;
else
load_data();
g_gta_data_service = this;
}
gta_data_service::~gta_data_service()
{
g_gta_data_service = nullptr;
}
bool gta_data_service::cache_needs_update() const
{
return m_update_state == eGtaDataUpdateState::NEEDS_UPDATE;
}
eGtaDataUpdateState gta_data_service::state() const
{
return m_update_state;
}
void gta_data_service::update_in_online()
{
m_update_state = eGtaDataUpdateState::WAITING_FOR_ONLINE;
g_fiber_pool->queue_job([this]
{
session::join_type(eSessionType::SOLO);
while (!*g_pointers->m_is_session_started)
{
script::get_current()->yield(100ms);
}
rebuild_cache();
});
}
void gta_data_service::update_now()
{
g_fiber_pool->queue_job([this]
{
rebuild_cache();
});
}
// innefficient getters, don't care to fix right now
const ped_item& gta_data_service::ped_by_hash(std::uint32_t hash)
{
for (const auto& [name, ped] : m_peds)
if (rage::joaat(name) == hash)
return ped;
return gta_data_service::empty_ped;
}
const vehicle_item& gta_data_service::vehicle_by_hash(std::uint32_t hash)
{
for (const auto& [name, veh] : m_vehicles)
if (rage::joaat(name) == hash)
return veh;
return gta_data_service::empty_vehicle;
}
const weapon_item& gta_data_service::weapon_by_hash(std::uint32_t hash)
{
for (const auto& [name, weapon] : m_weapons)
if (rage::joaat(name) == hash)
return weapon;
return gta_data_service::empty_weapon;
}
string_vec& gta_data_service::ped_types()
{
return m_ped_types;
}
string_vec& gta_data_service::vehicle_classes()
{
return m_vehicle_classes;
}
string_vec& gta_data_service::weapon_types()
{
return m_weapon_types;
}
bool gta_data_service::is_cache_up_to_date()
{
m_peds_cache.load();
m_vehicles_cache.load();
m_weapons_cache.load();
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
const auto online_version = std::strtof(g_pointers->m_online_version, nullptr);
return
m_peds_cache.up_to_date(game_version, online_version) &&
m_vehicles_cache.up_to_date(game_version, online_version) &&
m_weapons_cache.up_to_date(game_version, online_version);
}
void gta_data_service::load_data()
{
LOG(VERBOSE) << "Loading data from cache.";
load_peds();
load_vehicles();
load_weapons();
LOG(VERBOSE) << "Loaded all data from cache.";
}
void gta_data_service::load_peds()
{
const auto ped_count = m_peds_cache.data_size() / sizeof(ped_item);
LOG(INFO) << "Loading " << ped_count << " peds from cache.";
auto cached_peds = reinterpret_cast<const ped_item*>(m_peds_cache.data());
for (size_t i = 0; i < ped_count; i++)
{
const auto ped = cached_peds[i];
add_if_not_exists(m_ped_types, ped.m_ped_type);
m_peds.insert({ ped.m_name, ped });
}
std::sort(m_ped_types.begin(), m_ped_types.end());
m_peds_cache.free();
}
void gta_data_service::load_vehicles()
{
const auto vehicle_count = m_vehicles_cache.data_size() / sizeof(vehicle_item);
LOG(INFO) << "Loading " << vehicle_count << " vehicles from cache.";
auto cached_vehicles = reinterpret_cast<const vehicle_item*>(m_vehicles_cache.data());
for (size_t i = 0; i < vehicle_count; i++)
{
const auto vehicle = cached_vehicles[i];
add_if_not_exists(m_vehicle_classes, vehicle.m_vehicle_class);
m_vehicles.insert({ vehicle.m_name, vehicle });
}
std::sort(m_vehicle_classes.begin(), m_vehicle_classes.end());
m_vehicles_cache.free();
}
void gta_data_service::load_weapons()
{
const auto weapon_count = m_weapons_cache.data_size() / sizeof(weapon_item);
LOG(INFO) << "Loading " << weapon_count << " weapons from cache.";
auto cached_weapons = reinterpret_cast<const weapon_item*>(m_weapons_cache.data());
for (size_t i = 0; i < weapon_count; i++)
{
const auto weapon = cached_weapons[i];
add_if_not_exists(m_weapon_types, weapon.m_weapon_type);
m_weapons.insert({ weapon.m_name, weapon });
}
std::sort(m_weapon_types.begin(), m_weapon_types.end());
m_weapons_cache.free();
}
inline void parse_ped(std::vector<ped_item>& peds, std::vector<std::uint32_t>& mapped_peds, pugi::xml_document& doc)
{
const auto& items = doc.select_nodes("/CPedModelInfo__InitDataList/InitDatas/Item");
for (const auto& item_node : items)
{
const auto& item = item_node.node();
const auto name = item.child("Name").text().as_string();
const auto hash = rage::joaat(name);
if (std::find(mapped_peds.begin(), mapped_peds.end(), hash) != mapped_peds.end())
continue;
mapped_peds.emplace_back(hash);
auto ped = ped_item{};
std::strncpy(ped.m_name, name, sizeof(ped.m_name));
const auto ped_type = item.child("Pedtype").text().as_string();
std::strncpy(ped.m_ped_type, ped_type, sizeof(ped.m_ped_type));
ped.m_hash = hash;
peds.emplace_back(std::move(ped));
}
}
void gta_data_service::rebuild_cache()
{
m_update_state = eGtaDataUpdateState::UPDATING;
using hash_array = std::vector<std::uint32_t>;
hash_array mapped_peds;
hash_array mapped_vehicles;
hash_array mapped_weapons;
std::vector<ped_item> peds;
std::vector<vehicle_item> vehicles;
std::vector<weapon_item> weapons;
constexpr auto exists = [](const hash_array& arr, std::uint32_t val) -> bool
{
return std::find(arr.begin(), arr.end(), val) != arr.end();
};
LOG(INFO) << "Rebuilding cache started...";
yim_fipackfile::for_each_fipackfile([&](yim_fipackfile& rpf_wrapper)
{
const auto files = rpf_wrapper.get_file_paths();
for (const auto& file : files)
{
if (file.filename() == "setup2.xml")
{
std::string dlc_name;
rpf_wrapper.read_xml_file(file, [&dlc_name](pugi::xml_document& doc)
{
const auto item = doc.select_node("/SSetupData/nameHash");
dlc_name = item.node().text().as_string();
});
if (dlc_name == "mpG9EC")
{
LOG(VERBOSE) << "Bad DLC, skipping...";
return std::size_t(0);
}
}
else if (file.filename() == "vehicles.meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &vehicles, &mapped_vehicles](pugi::xml_document& doc)
{
const auto& items = doc.select_nodes("/CVehicleModelInfo__InitDataList/InitDatas/Item");
for (const auto& item_node : items)
{
const auto item = item_node.node();
const auto name = item.child("modelName").text().as_string();
const auto hash = rage::joaat(name);
if (exists(mapped_vehicles, hash))
continue;
mapped_vehicles.emplace_back(hash);
auto veh = vehicle_item{};
std::strncpy(veh.m_name, name, sizeof(veh.m_name));
const auto manufacturer_display = item.child("vehicleMakeName").text().as_string();
std::strncpy(
veh.m_display_manufacturer,
HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(manufacturer_display),
sizeof(veh.m_display_manufacturer));
const auto game_name = item.child("gameName").text().as_string();
std::strncpy(
veh.m_display_name,
HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(game_name),
sizeof(veh.m_display_name));
const auto vehicle_class = item.child("vehicleClass").text().as_string();
constexpr auto enum_prefix_len = 3;
if (std::strlen(vehicle_class) > enum_prefix_len)
std::strncpy(veh.m_vehicle_class, vehicle_class + enum_prefix_len, sizeof(veh.m_vehicle_class));
veh.m_hash = hash;
vehicles.emplace_back(std::move(veh));
}
});
}
else if (const auto file_str = file.string(); file_str.find("weapon") != std::string::npos && file.extension() == ".meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &weapons, &mapped_weapons](pugi::xml_document& doc)
{
const auto& items = doc.select_nodes("/CWeaponInfoBlob/Infos/Item/Infos/Item[@type='CWeaponInfo']");
for (const auto& item_node : items)
{
const auto item = item_node.node();
const auto name = item.child("Name").text().as_string();
const auto hash = rage::joaat(name);
if (hash == RAGE_JOAAT("WEAPON_BIRD_CRAP"))
continue;
if (exists(mapped_weapons, hash))
continue;
mapped_weapons.emplace_back(hash);
const auto human_name_hash = item.child("HumanNameHash").text().as_string();
if (std::strcmp(human_name_hash, "WT_INVALID") == 0 || std::strcmp(human_name_hash, "WT_VEHMINE") == 0)
continue;
auto weapon = weapon_item{};
std::strncpy(weapon.m_name, name, sizeof(weapon.m_name));
const auto display_name = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(human_name_hash);
std::strncpy(weapon.m_display_name, display_name, sizeof(weapon.m_name));
auto weapon_flags = std::string(
item.child("WeaponFlags").text().as_string()
);
bool is_gun = false;
bool is_rechargable = false;
const char* category = "";
std::size_t pos;
while ((pos = weapon_flags.find(' ')) != std::string::npos)
{
const auto flag = weapon_flags.substr(0, pos);
if (flag == "Thrown")
{
weapon.m_throwable = true;
}
else if (flag == "Gun")
{
is_gun = true;
}
else if (flag == "DisplayRechargeTimeHUD")
{
is_rechargable = true;
}
else if (flag == "Vehicle" || flag == "HiddenFromWeaponWheel" || flag == "NotAWeapon")
{
goto skip;
}
weapon_flags.erase(0, pos + 1);
}
category = item.child("Group").text().as_string();
if (std::strlen(category) == 0 || std::strcmp(category, "GROUP_DIGISCANNER") == 0)
continue;
if (std::strlen(category) > 6)
{
std::strncpy(weapon.m_weapon_type, category + 6, sizeof(weapon.m_weapon_type));
}
if (is_gun || !std::strcmp(weapon.m_weapon_type, "MELEE") || !std::strcmp(weapon.m_weapon_type, "UNARMED"))
{
const std::string reward_prefix = "REWARD_";
weapon.m_reward_hash = rage::joaat(reward_prefix + name);
if (is_gun && !is_rechargable)
{
std::string weapon_id = name + 7;
weapon.m_reward_ammo_hash = rage::joaat(reward_prefix + "AMMO_" + weapon_id);
}
}
weapon.m_hash = hash;
weapons.emplace_back(std::move(weapon));
skip:
continue;
}
});
}
else if (file.filename() == "peds.meta")
{
rpf_wrapper.read_xml_file(file, [&exists, &peds, &mapped_peds](pugi::xml_document& doc)
{
parse_ped(peds, mapped_peds, doc);
});
}
}
return files.size();
});
m_update_state = eGtaDataUpdateState::IDLE;
LOG(INFO) << "Cache has been rebuilt.\n\tPeds: " << peds.size() << "\n\tVehicles: " << vehicles.size() << "\n\tWeapons: " << weapons.size();
LOG(VERBOSE) << "Starting cache saving procedure...";
g_thread_pool->push([this, peds = std::move(peds), vehicles = std::move(vehicles), weapons = std::move(weapons)]
{
const auto game_version = std::strtoul(g_pointers->m_game_version, nullptr, 10);
const auto online_version = std::strtof(g_pointers->m_online_version, nullptr);
{
const auto data_size = sizeof(ped_item) * peds.size();
m_peds_cache.set_data(std::make_unique<std::uint8_t[]>(data_size), data_size);
std::memcpy(m_peds_cache.data(), peds.data(), data_size);
m_peds_cache.set_header_version(game_version, online_version);
m_peds_cache.write();
}
{
const auto data_size = sizeof(vehicle_item) * vehicles.size();
m_vehicles_cache.set_data(std::make_unique<std::uint8_t[]>(data_size), data_size);
std::memcpy(m_vehicles_cache.data(), vehicles.data(), data_size);
m_vehicles_cache.set_header_version(game_version, online_version);
m_vehicles_cache.write();
}
{
const auto data_size = sizeof(weapon_item) * weapons.size();
m_weapons_cache.set_data(std::make_unique<std::uint8_t[]>(data_size), data_size);
std::memcpy(m_weapons_cache.data(), weapons.data(), data_size);
m_weapons_cache.set_header_version(game_version, online_version);
m_weapons_cache.write();
}
LOG(INFO) << "Finished writing cache to disk.";
load_data();
});
}
}