37 lines
1006 B
C++
37 lines
1006 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "gta_util.hpp"
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#include <network/CNetworkPlayerMgr.hpp>
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namespace big
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{
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void looped::system_self_globals()
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{
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if (!(*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player
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|| (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id == static_cast<uint8_t>(-1)) [[unlikely]]
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self::id = 0;
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else [[likely]]
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self::id = (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id;
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self::ped = PLAYER::PLAYER_PED_ID();
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g_local_player = gta_util::get_local_ped();
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STATS::STAT_GET_INT("MPPLY_LAST_MP_CHAR"_J, &self::char_index, true);
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self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/);
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self::rot = ENTITY::GET_ENTITY_ROTATION(self::ped, 2);
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if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0))
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{
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self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false);
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}
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else
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{
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self::veh = 0;
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}
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}
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}
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