
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes * Added option to delete player vehicles * Better clone player (now clones head blend too) * Better host token spoofing, with an option to enter your own * Better host token spoofing detection * Better desync kick prot detections * A script blocker for the entire session (per-player options will be added later) * Added option to spoof data/DLC hashes * Logging framework that allows developers to easily debug false positives * Major protection improvements
26 lines
752 B
C++
26 lines
752 B
C++
#pragma once
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#include "memory/byte_patch.hpp"
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namespace big
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{
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struct explosion_anti_cheat_bypass
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{
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inline static memory::byte_patch* m_can_blame_others;
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inline static memory::byte_patch* m_can_use_blocked_explosions;
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inline static memory::byte_patch* m_set_script_flag;
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inline static void apply()
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{
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explosion_anti_cheat_bypass::m_can_blame_others->apply();
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explosion_anti_cheat_bypass::m_can_use_blocked_explosions->apply();
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explosion_anti_cheat_bypass::m_set_script_flag->apply();
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}
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inline static void restore()
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{
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explosion_anti_cheat_bypass::m_set_script_flag->restore();
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explosion_anti_cheat_bypass::m_can_use_blocked_explosions->restore();
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explosion_anti_cheat_bypass::m_can_blame_others->restore();
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}
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};
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} |