
* feat(Toxic): add send to island * feat(mobile): add helicopter backup * refractor(mobile): update seperator * feat(Troll): add set bounty * tps tp all to island tp all to eclipse tp to eclipse * working hijack &, delete. + placeholders * speed, derail * drive train, working derail * improved drive train * exit train, rework delete * using CReplayInterface
41 lines
648 B
C++
41 lines
648 B
C++
#pragma once
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#include "gta/enums.hpp"
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#include "services/players/player_service.hpp"
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#include "script_global.hpp"
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#include "pointers.hpp"
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namespace big::troll
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{
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inline void set_bounty_on_player(player_ptr target, int value)
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{
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const size_t arg_count = 22;
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int64_t args[arg_count] =
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{
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(int64_t)eRemoteEvent::Bounty,
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self::id,
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target->id(),
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1,
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value,
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0,
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1,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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*script_global(1923597).at(9).as<int64_t*>(),
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*script_global(1923597).at(10).as<int64_t*>()
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};
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g_pointers->m_trigger_script_event(1, args, arg_count, 1 << target->id());
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}
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} |