
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#include "lua_native_binding.hpp"
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#include "natives.hpp"
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namespace lua::native
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{
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static ScrHandle LUA_NATIVE_ITEMSET_CREATE_ITEMSET(bool p0)
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{
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auto retval = ITEMSET::CREATE_ITEMSET(p0);
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return retval;
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}
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static void LUA_NATIVE_ITEMSET_DESTROY_ITEMSET(ScrHandle itemset)
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{
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ITEMSET::DESTROY_ITEMSET(itemset);
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}
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static bool LUA_NATIVE_ITEMSET_IS_ITEMSET_VALID(ScrHandle itemset)
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{
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auto retval = (bool)ITEMSET::IS_ITEMSET_VALID(itemset);
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return retval;
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}
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static bool LUA_NATIVE_ITEMSET_ADD_TO_ITEMSET(ScrHandle item, ScrHandle itemset)
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{
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auto retval = (bool)ITEMSET::ADD_TO_ITEMSET(item, itemset);
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return retval;
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}
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static void LUA_NATIVE_ITEMSET_REMOVE_FROM_ITEMSET(ScrHandle item, ScrHandle itemset)
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{
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ITEMSET::REMOVE_FROM_ITEMSET(item, itemset);
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}
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static int LUA_NATIVE_ITEMSET_GET_ITEMSET_SIZE(ScrHandle itemset)
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{
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auto retval = ITEMSET::GET_ITEMSET_SIZE(itemset);
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return retval;
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}
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static ScrHandle LUA_NATIVE_ITEMSET_GET_INDEXED_ITEM_IN_ITEMSET(int index, ScrHandle itemset)
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{
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auto retval = ITEMSET::GET_INDEXED_ITEM_IN_ITEMSET(index, itemset);
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return retval;
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}
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static bool LUA_NATIVE_ITEMSET_IS_IN_ITEMSET(ScrHandle item, ScrHandle itemset)
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{
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auto retval = (bool)ITEMSET::IS_IN_ITEMSET(item, itemset);
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return retval;
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}
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static void LUA_NATIVE_ITEMSET_CLEAN_ITEMSET(ScrHandle itemset)
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{
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ITEMSET::CLEAN_ITEMSET(itemset);
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}
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void init_native_binding_ITEMSET(sol::state& L)
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{
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auto ITEMSET = L["ITEMSET"].get_or_create<sol::table>();
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ITEMSET.set_function("CREATE_ITEMSET", LUA_NATIVE_ITEMSET_CREATE_ITEMSET);
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ITEMSET.set_function("DESTROY_ITEMSET", LUA_NATIVE_ITEMSET_DESTROY_ITEMSET);
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ITEMSET.set_function("IS_ITEMSET_VALID", LUA_NATIVE_ITEMSET_IS_ITEMSET_VALID);
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ITEMSET.set_function("ADD_TO_ITEMSET", LUA_NATIVE_ITEMSET_ADD_TO_ITEMSET);
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ITEMSET.set_function("REMOVE_FROM_ITEMSET", LUA_NATIVE_ITEMSET_REMOVE_FROM_ITEMSET);
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ITEMSET.set_function("GET_ITEMSET_SIZE", LUA_NATIVE_ITEMSET_GET_ITEMSET_SIZE);
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ITEMSET.set_function("GET_INDEXED_ITEM_IN_ITEMSET", LUA_NATIVE_ITEMSET_GET_INDEXED_ITEM_IN_ITEMSET);
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ITEMSET.set_function("IS_IN_ITEMSET", LUA_NATIVE_ITEMSET_IS_IN_ITEMSET);
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ITEMSET.set_function("CLEAN_ITEMSET", LUA_NATIVE_ITEMSET_CLEAN_ITEMSET);
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}
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}
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