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YimMenu/src/hooking.cpp
2022-11-08 22:44:52 +00:00

143 lines
4.2 KiB
C++

#include "common.hpp"
#include "function_types.hpp"
#include "logger.hpp"
#include "gta/array.hpp"
#include "gta/player.hpp"
#include "gta/script_thread.hpp"
#include "gui.hpp"
#include "hooking.hpp"
#include "memory/module.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "renderer.hpp"
#include "script_mgr.hpp"
#include <MinHook.h>
namespace big
{
hooking::hooking() :
// Swapchain
m_swapchain_hook(*g_pointers->m_swapchain, hooks::swapchain_num_funcs)
{
m_swapchain_hook.hook(hooks::swapchain_present_index, &hooks::swapchain_present);
m_swapchain_hook.hook(hooks::swapchain_resizebuffers_index, &hooks::swapchain_resizebuffers);
// The only instances in that vector at this point should only be the "lazy" hooks
// aka the ones that still don't have their m_target assigned
for (auto& detour_hook_helper : m_detour_hook_helpers)
{
detour_hook_helper->m_detour_hook->set_target_and_create_hook(detour_hook_helper->m_on_hooking_available());
}
detour_hook_helper::add<hooks::run_script_threads>("SH", g_pointers->m_run_script_threads);
detour_hook_helper::add<hooks::get_label_text>("GLT", g_pointers->m_get_label_text);
detour_hook_helper::add<hooks::multiplayer_chat_filter>("MCF", g_pointers->m_multiplayer_chat_filter);
detour_hook_helper::add<hooks::write_player_game_state_data_node>("WPGSDN", g_pointers->m_write_player_game_state_data_node);
detour_hook_helper::add<hooks::gta_thread_start>("GTS", g_pointers->m_gta_thread_start);
detour_hook_helper::add<hooks::gta_thread_kill>("GTK", g_pointers->m_gta_thread_kill);
detour_hook_helper::add<hooks::network_player_mgr_init>("NPMI", g_pointers->m_network_player_mgr_init);
detour_hook_helper::add<hooks::network_player_mgr_shutdown>("NPMS", g_pointers->m_network_player_mgr_shutdown);
detour_hook_helper::add<hooks::network_group_override>("NGO", g_pointers->m_network_group_override);
detour_hook_helper::add<hooks::received_event>("RE", g_pointers->m_received_event);
detour_hook_helper::add<hooks::send_net_info_to_lobby>("SNITL", g_pointers->m_send_net_info_to_lobby);
detour_hook_helper::add<hooks::assign_physical_index>("API", g_pointers->m_assign_physical_index);
detour_hook_helper::add<hooks::receive_net_message>("RNM", g_pointers->m_receive_net_message);
detour_hook_helper::add<hooks::received_clone_sync>("RCS", g_pointers->m_received_clone_sync);
detour_hook_helper::add<hooks::get_network_event_data>("GNED", g_pointers->m_get_network_event_data);
detour_hook_helper::add<hooks::write_player_gamer_data_node>("WPGDN", g_pointers->m_write_player_gamer_data_node);
detour_hook_helper::add<hooks::format_metric_for_sending>("FMFS", g_pointers->m_format_metric_for_sending);
g_hooking = this;
}
hooking::~hooking()
{
if (m_enabled)
{
disable();
}
g_hooking = nullptr;
}
void hooking::enable()
{
m_swapchain_hook.enable();
m_og_wndproc = WNDPROC(SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, LONG_PTR(&hooks::wndproc)));
for (const auto& detour_hook_helper : m_detour_hook_helpers)
{
detour_hook_helper->m_detour_hook->enable();
}
MH_ApplyQueued();
m_enabled = true;
}
void hooking::disable()
{
m_enabled = false;
for (const auto& detour_hook_helper : m_detour_hook_helpers)
{
detour_hook_helper->m_detour_hook->disable();
}
SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(m_og_wndproc));
m_swapchain_hook.disable();
MH_ApplyQueued();
for (const auto& detour_hook_helper : m_detour_hook_helpers)
{
delete detour_hook_helper;
}
m_detour_hook_helpers.clear();
}
hooking::detour_hook_helper::~detour_hook_helper()
{
delete m_detour_hook;
}
void hooking::detour_hook_helper::enable_hook_if_hooking_is_already_running()
{
if (g_hooking && g_hooking->m_enabled)
{
if (m_on_hooking_available)
{
m_detour_hook->set_target_and_create_hook(m_on_hooking_available());
}
m_detour_hook->enable();
MH_ApplyQueued();
}
}
bool hooks::run_script_threads(std::uint32_t ops_to_execute)
{
g_native_invoker.cache_handlers();
if (g_running)
{
g_script_mgr.tick();
}
return g_hooking->get_original<run_script_threads>()(ops_to_execute);
}
}