129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
#pragma once
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#include "common.hpp"
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#include "base/HashTable.hpp"
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#include "function_types.hpp"
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#include "gta/fwddec.hpp"
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#include "gta/replay.hpp"
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#include "network/CNetworkPlayerMgr.hpp"
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#include "socialclub/FriendRegistry.hpp"
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#include "network/Network.hpp"
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namespace big
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{
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class pointers
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{
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public:
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explicit pointers();
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~pointers();
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public:
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HWND m_hwnd{};
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eGameState* m_game_state{};
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bool* m_is_session_started{};
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CPedFactory** m_ped_factory{};
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CNetworkPlayerMgr** m_network_player_mgr{};
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CNetworkObjectMgr** m_network_object_mgr{};
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rage::CReplayInterface** m_replay_interface{};
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functions::ptr_to_handle m_ptr_to_handle{};
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functions::get_script_handle_t m_get_script_handle{};
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rage::scrNativeRegistrationTable* m_native_registration_table{};
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functions::get_native_handler m_get_native_handler{};
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functions::fix_vectors m_fix_vectors{};
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rage::atArray<GtaThread*>* m_script_threads{};
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rage::scrProgramTable* m_script_program_table{};
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functions::run_script_threads m_run_script_threads{};
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std::int64_t** m_script_globals{};
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CGameScriptHandlerMgr** m_script_handler_mgr{};
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IDXGISwapChain** m_swapchain{};
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int* m_resolution_x;
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int* m_resolution_y;
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PVOID m_blame_explode;
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PVOID m_model_spawn_bypass;
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PVOID m_world_model_spawn_bypass;
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PVOID m_native_return;
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PVOID m_network_group_override;
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PVOID m_get_label_text;
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FriendRegistry* m_friend_registry{};
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functions::get_screen_coords_for_world_coords m_get_screen_coords_for_world_coords{};
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HashTable<CBaseModelInfo*>* m_model_table;
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PVOID m_gta_thread_start{};
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PVOID m_gta_thread_kill{};
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PVOID m_network_player_mgr_init;
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PVOID m_network_player_mgr_shutdown;
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functions::get_gameplay_cam_coords m_get_gameplay_cam_coords;
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functions::give_pickup_rewards m_give_pickup_rewards{};
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PVOID m_write_player_gamer_data_node{};
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functions::trigger_script_event m_trigger_script_event{};
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// Bitbuffer Read/Write START
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functions::read_bitbuf_dword m_read_bitbuf_dword{};
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functions::read_bitbuf_string m_read_bitbuf_string{};
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functions::read_bitbuf_bool m_read_bitbuf_bool{};
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functions::read_bitbuf_array m_read_bitbuf_array{};
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functions::write_bitbuf_qword m_write_bitbuf_qword{};
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functions::write_bitbuf_dword m_write_bitbuf_dword{};
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functions::write_bitbuf_int64 m_write_bitbuf_int64{};
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functions::write_bitbuf_int32 m_write_bitbuf_int32{};
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functions::write_bitbuf_bool m_write_bitbuf_bool{};
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functions::write_bitbuf_array m_write_bitbuf_array{};
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// Bitbuffer Read/Write END
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// Received Event Signatures START
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PVOID m_received_event{};
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functions::send_event_ack m_send_event_ack{};
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// Received Event Signatures END
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//Sync Signatures START
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PVOID m_received_clone_sync;
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functions::get_sync_tree_for_type m_get_sync_tree_for_type{};
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functions::get_sync_type_info m_get_sync_type_info{};
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functions::get_net_object m_get_net_object{};
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//Sync Signatures END
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PVOID m_send_net_info_to_lobby{};
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PVOID m_receive_net_message{};
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PVOID m_get_network_event_data{};
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PVOID m_assign_physical_index{};
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PVOID m_send_metric_a;
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PVOID m_send_metric_b_1;
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PVOID m_send_metric_b_2;
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PVOID m_send_metric_c;
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Network** m_network;
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functions::reset_network_complaints m_reset_network_complaints{};
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functions::fidevice_get_device m_fidevice_get_device{};
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uintptr_t m_fidevices{};
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uint16_t* m_fidevices_len{};
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functions::fipackfile_ctor m_fipackfile_ctor{};
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rage::fiPackfile** m_fipackfile_instances{};
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functions::fipackfile_open_archive m_fipackfile_open_archive{};
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functions::fipackfile_mount m_fipackfile_mount{};
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functions::fipackfile_unmount m_fipackfile_unmount{};
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const char* m_game_version;
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const char* m_online_version;
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};
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inline pointers* g_pointers{};
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}
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