33 lines
825 B
C++
33 lines
825 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include <network/CNetworkPlayerMgr.hpp>
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namespace big
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{
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void looped::system_self_globals()
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{
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if (!*g_pointers->m_gta.m_network_player_mgr || !(*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player
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|| (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id == -1)
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self::id = 0;
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else
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self::id = (*g_pointers->m_gta.m_network_player_mgr)->m_local_net_player->m_player_id;
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self::ped = PLAYER::PLAYER_PED_ID();
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self::pos = ENTITY::GET_ENTITY_COORDS(self::ped, false /*Unused*/);
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self::rot = ENTITY::GET_ENTITY_ROTATION(self::ped, 2);
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if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, 0))
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{
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self::veh = PED::GET_VEHICLE_PED_IS_IN(self::ped, false);
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}
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else
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{
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self::veh = 0;
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}
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}
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}
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