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YimMenu/src/backend/looped/weapons/no_recoil.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

48 lines
1.1 KiB
C++

#include "gta/enums.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class no_recoil : looped_command
{
using looped_command::looped_command;
CWeaponInfo* p_modified_weapon = nullptr;
float og_recoil_value = 0.0f;
virtual void on_tick() override
{
if (!g_local_player)
{
return;
}
auto* const weapon_mgr = g_local_player->m_weapon_manager;
if (weapon_mgr)
{
if (p_modified_weapon != weapon_mgr->m_weapon_info && weapon_mgr->m_weapon_info)
{
if (p_modified_weapon)
p_modified_weapon->m_explosion_shake_amplitude = og_recoil_value;
og_recoil_value = weapon_mgr->m_weapon_info->m_explosion_shake_amplitude;
p_modified_weapon = weapon_mgr->m_weapon_info;
weapon_mgr->m_weapon_info->m_explosion_shake_amplitude = 0.0f;
}
}
}
virtual void on_disable() override
{
if (g_local_player && p_modified_weapon)
{
p_modified_weapon->m_explosion_shake_amplitude = og_recoil_value;
p_modified_weapon = nullptr;
}
}
};
no_recoil g_no_recoil("norecoil", "No Recoil", "Removes weapon recoil when shooting", g.weapons.no_recoil);
}