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YimMenu/src/util/mobile.hpp
2023-06-15 13:20:08 +02:00

152 lines
4.1 KiB
C++

#pragma once
#include "core/enums.hpp"
#include "core/scr_globals.hpp"
#include "globals.hpp"
#include "gta_util.hpp"
#include "misc.hpp"
#include "natives.hpp"
#include "notify.hpp"
#include "script.hpp"
#include "script_global.hpp"
#include "script_local.hpp"
#include "vehicle.hpp"
namespace big::mobile
{
inline auto player_global = script_global(2657704);
namespace util
{
int get_current_personal_vehicle();// forward declare
inline void despawn_current_personal_vehicle()
{
misc::clear_bits(scr_globals::vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE);
}
inline int get_current_personal_vehicle()
{
return *script_global(2359296).at(0, 5568).at(681).at(2).as<int*>();
}
}
namespace merry_weather
{
inline void request_ammo_drop()
{
*script_global(scr_globals::mechanic_global).at(891).as<int*>() = 1;
}
inline void request_boat_pickup()
{
*script_global(scr_globals::mechanic_global).at(892).as<int*>() = 1;
}
inline void request_helicopter_pickup()
{
*script_global(scr_globals::mechanic_global).at(893).as<int*>() = 1;
}
inline void request_backup_helicopter()
{
*script_global(scr_globals::mechanic_global).at(4491).as<int*>() = 1;
}
inline void request_airstrike()
{
*script_global(scr_globals::mechanic_global).at(4492).as<int*>() = 1;
}
}
namespace mors_mutual
{
inline bool fix_index(int veh_idx, bool spawn_veh = false)
{
bool can_be_fixed = misc::has_bits_set(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::HAS_INSURANCE);
if (can_be_fixed)
{
misc::clear_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::IMPOUNDED | eVehicleFlags::UNK2);
if (spawn_veh)
{
misc::set_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE | eVehicleFlags::SPAWN_AT_MORS_MUTUAL);
}
}
return can_be_fixed;
}
inline int fix_all()
{
int fixed_count = 0;
const int arr_size = *scr_globals::vehicle_global.as<int*>();
for (int i = 0; i < arr_size; i++)
if (fix_index(i, true))
fixed_count++;
return fixed_count;
}
}
namespace ceo_abilities
{
inline void request_bullshark_testosterone()
{
*script_global(2672505).at(3689).as<int*>() = 1;
}
inline void request_ballistic_armor()//i think this is a ceo ability atleast?
{
*script_global(scr_globals::mechanic_global).at(896).as<int*>() = 1;
}
}
namespace mechanic
{
inline Vehicle get_personal_vehicle()
{
return *scr_globals::mechanic_global.at(299).as<Vehicle*>();
}
inline void summon_vehicle_by_index(int veh_idx)
{
if (*scr_globals::mechanic_global.at(985).as<int*>() != -1)
return g_notification_service->push_warning("Vehicle", "Mechanic is not ready to deliver a vehicle right now.");
if (g.clone_pv.spawn_inside && self::veh)
TASK::CLEAR_PED_TASKS_IMMEDIATELY(PLAYER::PLAYER_PED_ID());
// despawn current veh
util::despawn_current_personal_vehicle();
mors_mutual::fix_index(veh_idx);
script::get_current()->yield(100ms);
// only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players
if (g.clone_pv.spawn_inside)
{
*scr_globals::mechanic_global.at(942).as<int*>() = 1;// disable vehicle node distance check
}
*scr_globals::mechanic_global.at(928).as<int*>() = 1;// tell freemode to spawn our vehicle
*scr_globals::mechanic_global.at(988).as<int*>() = 0;// required
*scr_globals::mechanic_global.at(985).as<int*>() = veh_idx;
script::get_current()->yield(100ms);
GtaThread* freemode_thread = gta_util::find_script_thread(RAGE_JOAAT("freemode"));
if (freemode_thread)
*script_local(freemode_thread, 18630).at(176).as<int*>() = 0;// spawn vehicle instantly
// blocking call till vehicle is delivered
notify::busy_spinner("Delivering vehicle...", scr_globals::mechanic_global.at(985).as<int*>(), -1);
if (g.clone_pv.spawn_inside)
{
big::vehicle::bring(get_personal_vehicle(), self::pos, true);
}
}
}
}