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YimMenu/src/backend/looped/weapons/triggerbot.cpp
Seanghost117 7084ce510b
Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00

30 lines
868 B
C++

#include "gta/enums.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "util/entity.hpp"
namespace big
{
class triggerbot : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
Entity crosshair_catch;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
{
if (entity::raycast(&crosshair_catch))
{
if (ENTITY::IS_ENTITY_A_PED(crosshair_catch) && !ENTITY::IS_ENTITY_DEAD(crosshair_catch, 0)) {
Vector3 coords = ENTITY::GET_ENTITY_COORDS(crosshair_catch, 1);
PED::SET_PED_SHOOTS_AT_COORD(self::ped, coords.x, coords.y, coords.z, true);
} // Add check for vehicles, currently only shoots peds not in vehicles
}
}
}
};
triggerbot g_triggerbot("triggerbot", "Triggerbot", "Shoots at a ped with fast ease", g.weapons.triggerbot);
}