
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big * added delete and kill nearby peds and updated ped header * added some nearby ped looped commands, and some changes to extend the buttons * add vehicle options to nearby * add most ciritcal feature kill enemies * changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies * fixed a problem where the vehicle options crashed + added color * updated colors and added on disable for ped_rush * finished and added vehicle rain feature * added aimbot and triggerbot, added templating to buttons * update vehicle rain desc * added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later * switched to goto statements instead of continue, should be done now * removed delete nearby vehicles * there was no check in get_entities for our local vehicle
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#pragma once
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#include "gui/components/components.hpp"
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#include "util/animator.hpp"
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#include "esp/view_esp.hpp"
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#include "debug/view_debug.hpp"
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namespace big
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{
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class view
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{
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inline static animator window_animator = animator();
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inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
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public:
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static void active_view();
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static void esp_settings();
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static void context_menu_settings();
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static void stat_editor();
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static void gui_settings();
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static void hotkey_settings();
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static void handling_current_profile();
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static void handling_saved_profiles();
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static void reaction_settings();
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static void protection_settings();
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static void translation_settings();
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static void heading();
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static void mobile();
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static void navigation();
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static void notifications();
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static void overlay();
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static void root();
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static void self();
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static void session();
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static void missions();
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static void player_database();
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static void session_browser();
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static void settings();
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static void vehicle();
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static void lsc();
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static void spawn_vehicle();
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static void pv();
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static void persist_car();
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static void fun_vehicle();
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static void spawn_ped();
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static void time_and_weather();
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static void spoofing();
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static void teleport();
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static void view_player();
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static void players();
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static void weapons();
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static void context_menu();
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static void gta_data();
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static void creator();
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static void train();
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static void water();
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static void blackhole();
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static void model_swapper();
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static void nearby();
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static void player_info();
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static void player_troll();
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static void player_kick();
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static void player_toxic();
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static void player_misc();
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};
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}
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