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YimMenu/src/views/view.hpp
Seanghost117 7084ce510b
Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00

68 lines
1.8 KiB
C++

#pragma once
#include "gui/components/components.hpp"
#include "util/animator.hpp"
#include "esp/view_esp.hpp"
#include "debug/view_debug.hpp"
namespace big
{
class view
{
inline static animator window_animator = animator();
inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
public:
static void active_view();
static void esp_settings();
static void context_menu_settings();
static void stat_editor();
static void gui_settings();
static void hotkey_settings();
static void handling_current_profile();
static void handling_saved_profiles();
static void reaction_settings();
static void protection_settings();
static void translation_settings();
static void heading();
static void mobile();
static void navigation();
static void notifications();
static void overlay();
static void root();
static void self();
static void session();
static void missions();
static void player_database();
static void session_browser();
static void settings();
static void vehicle();
static void lsc();
static void spawn_vehicle();
static void pv();
static void persist_car();
static void fun_vehicle();
static void spawn_ped();
static void time_and_weather();
static void spoofing();
static void teleport();
static void view_player();
static void players();
static void weapons();
static void context_menu();
static void gta_data();
static void creator();
static void train();
static void water();
static void blackhole();
static void model_swapper();
static void nearby();
static void player_info();
static void player_troll();
static void player_kick();
static void player_toxic();
static void player_misc();
};
}