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YimMenu/src/backend/looped/vehicle/drive_on_water.cpp
maybegreat48 70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00

99 lines
2.6 KiB
C++

#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
class drive_on_water : looped_command
{
using looped_command::looped_command;
const rage::joaat_t drive_on_water_surface_hash = RAGE_JOAAT("stt_prop_stunt_bblock_xl3");
Vector3 drive_on_water_last_loc;
Object surface;
void drive_on_water_hide_surface()
{
if (surface && entity::take_control_of(surface, 0))
{
ENTITY::SET_ENTITY_COORDS(surface, 0, 0, -1000.0f, 0, 0, 0, 1);
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&surface);
ENTITY::DELETE_ENTITY(&surface);
surface = 0;
}
WATER::RESET_DEEP_OCEAN_SCALER();
}
virtual void on_tick() override
{
Vector3 location = ENTITY::GET_ENTITY_COORDS(self::veh, true);
float height = 0;
if (self::veh)
WATER::SET_DEEP_OCEAN_SCALER(0);
if (self::veh && location.z - height < 10
&& WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height))
{
if (ENTITY::DOES_ENTITY_EXIST(surface) && height > -50.0f)
{
entity::take_control_of(surface);
drive_on_water_last_loc = location;
drive_on_water_last_loc.z = height - 0.5f;
ENTITY::SET_ENTITY_COORDS(surface,
drive_on_water_last_loc.x,
drive_on_water_last_loc.y,
drive_on_water_last_loc.z,
0,
0,
0,
0);
if (location.z < height - 2.f)
{
if (entity::take_control_of(self::veh, 0))
ENTITY::SET_ENTITY_COORDS(self::veh, location.x, location.y, height, 0, 0, 0, 0);
}
}
else
{
STREAMING::REQUEST_MODEL(drive_on_water_surface_hash);
while (!STREAMING::HAS_MODEL_LOADED(drive_on_water_surface_hash))
{
script::get_current()->yield();
}
drive_on_water_last_loc = location;
drive_on_water_last_loc.z = height - 0.5f;
surface = OBJECT::CREATE_OBJECT(drive_on_water_surface_hash,
drive_on_water_last_loc.x,
drive_on_water_last_loc.y,
drive_on_water_last_loc.z,
1,
1,
0);
ENTITY::FREEZE_ENTITY_POSITION(surface, 1);
ENTITY::SET_ENTITY_ALPHA(surface, 0, 1);
ENTITY::SET_ENTITY_VISIBLE(surface, false, 0);
}
}
else
{
drive_on_water_hide_surface();
}
}
virtual void on_disable() override
{
drive_on_water_hide_surface();
}
};
drive_on_water g_drive_on_water("driveonwater", "Drive On Water", "Allows you to drive on water", g.vehicle.drive_on_water);
}