This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
YimMenu/src/backend/looped/world/blackhole.cpp
maybegreat48 70efa40afe
Lua Scripting (#1334)
Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
2023-06-06 09:40:40 +02:00

72 lines
1.8 KiB
C++

#include "backend/looped_command.hpp"
#include "gta_util.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/entity.hpp"
#include "util/mobile.hpp"
namespace big
{
class blackhole : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
for (auto entity : entity::get_entities(g.world.blackhole.include_vehicles, g.world.blackhole.include_peds))
{
if (entity::take_control_of(entity, 0))
{
auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
ENTITY::APPLY_FORCE_TO_ENTITY(entity,
1,
((g.world.blackhole.pos.x - entity_coord.x) * 9.f),
((g.world.blackhole.pos.y - entity_coord.y) * 9.f),
((g.world.blackhole.pos.z - entity_coord.z) * 9.f),
0.f,
0.f,
0.f,
0,
false,
true,
true,
0,
0);
}
}
//draw blackhole
GRAPHICS::DRAW_MARKER(28,
g.world.blackhole.pos.x,
g.world.blackhole.pos.y,
g.world.blackhole.pos.z,
0.f,
0.f,
0.f,
0,
0,
0,
15.f,
15.f,
15.f,
g.world.blackhole.color[0] * 255,
g.world.blackhole.color[1] * 255,
g.world.blackhole.color[2] * 255,
g.world.blackhole.alpha,
0,
0,
0,
0,
0,
0,
0);
}
};
blackhole g_blackhole("blackhole", "Blackhole", "Spawns a blackhole that picks up all the peds and vehicles in your area",
g.world.blackhole.enable);
bool_command g_blackhole_peds("blackholeincpeds", "Peds", "Includes all nearby peds in the blackhole's path of destruction",
g.world.blackhole.include_peds);
bool_command g_blackhole_vehicles("blackholeincvehs", "Vehicles", "Includes all nearby vehicles in the blackhole's path of destruction",
g.world.blackhole.include_vehicles);
}