
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "core/scr_globals.hpp"
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namespace big
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{
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class send_to_warehouse : player_command
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{
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using player_command::player_command;
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virtual std::optional<std::vector<std::uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
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{
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return std::vector<std::uint64_t>{ (uint64_t)std::atoi(args[0].c_str()) };
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}
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virtual CommandAccessLevel get_access_level()
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{
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return CommandAccessLevel::AGGRESSIVE;
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}
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virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
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{
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const size_t arg_count = 6;
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int64_t args[arg_count] = {
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(int64_t)eRemoteEvent::TeleportToWarehouse,
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self::id,
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(int64_t)player->id(),
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1,
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(int64_t)_args[0]
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};
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g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
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}
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};
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send_to_warehouse g_send_to_warehouse("warehousetp", "TP To Warehouse", "Teleports the player to the specified warehouse index", 1);
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} |