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YimMenu/src/backend/commands/player/toxic/send_to_warehouse.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

38 lines
1.1 KiB
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "core/scr_globals.hpp"
namespace big
{
class send_to_warehouse : player_command
{
using player_command::player_command;
virtual std::optional<std::vector<std::uint64_t>> parse_args_p(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
{
return std::vector<std::uint64_t>{ (uint64_t)std::atoi(args[0].c_str()) };
}
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
const size_t arg_count = 6;
int64_t args[arg_count] = {
(int64_t)eRemoteEvent::TeleportToWarehouse,
self::id,
(int64_t)player->id(),
1,
(int64_t)_args[0]
};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << player->id());
}
};
send_to_warehouse g_send_to_warehouse("warehousetp", "TP To Warehouse", "Teleports the player to the specified warehouse index", 1);
}