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YimMenu/src/backend/context/default_command_context.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

24 lines
546 B
C++

#include "default_command_context.hpp"
namespace big
{
player_ptr default_command_context::get_sender() const
{
return g_player_service->get_self();
}
CommandAccessLevel default_command_context::get_access_level() const
{
return CommandAccessLevel::ADMIN;
}
void default_command_context::report_output(const std::string& output) const
{
g_notification_service->push("Command", output);
}
void default_command_context::report_error(const std::string& error) const
{
g_notification_service->push_error("Command", error);
}
}