
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
24 lines
546 B
C++
24 lines
546 B
C++
#include "default_command_context.hpp"
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namespace big
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{
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player_ptr default_command_context::get_sender() const
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{
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return g_player_service->get_self();
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}
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CommandAccessLevel default_command_context::get_access_level() const
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{
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return CommandAccessLevel::ADMIN;
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}
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void default_command_context::report_output(const std::string& output) const
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{
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g_notification_service->push("Command", output);
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}
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void default_command_context::report_error(const std::string& error) const
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{
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g_notification_service->push_error("Command", error);
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}
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} |