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YimMenu/src/backend/looped/self/fast_respawn.cpp
maybegreat48 79e5e7a30b
Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

27 lines
709 B
C++

#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class fast_respawn : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (PED::IS_PED_DEAD_OR_DYING(self::ped, true))
{
PED::RESURRECT_PED(self::ped);
ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, self::pos.x, self::pos.y, self::pos.z, 0, 0, 0);
TASK::CLEAR_PED_TASKS_IMMEDIATELY(self::ped);
MISC::FORCE_GAME_STATE_PLAYING();
}
}
};
fast_respawn g_fast_respawn("fastrespawn", "Instant Respawn", "Makes you respawn instantly when you die", g.self.fast_respawn);
}