
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
27 lines
709 B
C++
27 lines
709 B
C++
#include "backend/looped/looped.hpp"
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#include "fiber_pool.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "backend/looped_command.hpp"
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namespace big
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{
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class fast_respawn : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PED::IS_PED_DEAD_OR_DYING(self::ped, true))
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{
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PED::RESURRECT_PED(self::ped);
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ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, self::pos.x, self::pos.y, self::pos.z, 0, 0, 0);
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(self::ped);
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MISC::FORCE_GAME_STATE_PLAYING();
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}
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}
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};
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fast_respawn g_fast_respawn("fastrespawn", "Instant Respawn", "Makes you respawn instantly when you die", g.self.fast_respawn);
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}
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