
* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
28 lines
646 B
C++
28 lines
646 B
C++
#include "views/view.hpp"
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#include "fiber_pool.hpp"
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#include "util/globals.hpp"
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#include "util/mobile.hpp"
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#include "util/teleport.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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void view::teleport()
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{
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ImGui::Text("Blips:");
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components::command_button<"waypointtp">({}, "Waypoint");
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ImGui::SameLine();
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components::command_button<"objectivetp">({}, "Objective");
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ImGui::Checkbox("Auto-Teleport To Waypoint", &g.self.auto_tp);
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ImGui::Text("Vehicles:");
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components::command_button<"lastvehtp">();
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ImGui::SameLine();
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components::command_button<"bringpv">();
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ImGui::SameLine();
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components::command_button<"pvtp">();
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}
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}
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