
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
30 lines
748 B
C++
30 lines
748 B
C++
#include "hooking.hpp"
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#include "util/notify.hpp"
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#include <entities/CDynamicEntity.hpp>
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namespace big
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{
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#pragma pack(push, 8)
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struct TaskObject
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{
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uint16_t m_net_id;
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rage::CDynamicEntity* m_entity;
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};
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#pragma pack(pop)
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void hooks::serialize_parachute_task(__int64 info, rage::CSyncDataBase* serializer)
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{
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auto object = reinterpret_cast<TaskObject*>(info + 0x30);
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g_hooking->get_original<hooks::serialize_parachute_task>()(info, serializer);
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if (object->m_entity && object->m_entity->m_entity_type != 5)
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{
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g_pointers->m_gta.m_remove_reference(object->m_entity, &object->m_entity);
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notify::crash_blocked(g.m_syncing_player, "invalid parachute object type");
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object->m_entity = nullptr;
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object->m_net_id = 0;
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}
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}
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}
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