
* Removed player join/leave for assign physical index, added new stuff to RCS, and improved joaating functions because it was driving me nuts. * Improved the detour handler, got it down to 15ms or so for hooking. and added the sync options in the view * Added includes to RCS * Added a check on GGO to ensure it's not null * Updated GTAV-Classes submodule * Added CObject header file * Changed a native to a pointer, when such changes didn't need to be done. * Changed string on hooking * Fixed the enum, was unsigned so removed -1 as unknown object to out of range sync. * Added IDP Enable/Disable (#402)
98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
#include "hooking.hpp"
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#include "core/globals.hpp"
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#include "natives.hpp"
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#include "network/netObject.hpp"
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#include "rage/fwEntity.hpp"
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#include "base/CObject.hpp"
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namespace big {
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/* Return types of this hook:
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case 1:
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LOG(INFO) << "Player is not in our roaming bubble";
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break;
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case 2:
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LOG(INFO) << "Wrong owner";
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break;
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case 4:
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LOG(INFO) << "Can't apply data - no network object";
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break;
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case 6:
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LOG(INFO) << "Can't apply data - no game object";
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break;
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case 7:
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LOG(INFO) << "Can't apply data - network closed";
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break;
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case 8:
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LOG(INFO) << "Succesfull sync";
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break;
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*/
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const CVehicleModelInfo* get_model_data(rage::joaat_t hash) {
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auto modelTble = g_pointers->m_model_table;
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for (auto i = modelTble->m_lookup_table[hash % modelTble->m_lookup_key]; i; i = i->m_next)
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{
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if (i->m_hash == hash)
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{
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if (const auto model = modelTble->m_data[i->m_idx]; model)
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{
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return reinterpret_cast<CVehicleModelInfo*>(model);
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}
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}
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}
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return nullptr;
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}
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int64_t hooks::received_clone_sync(CNetworkObjectMgr* mgr, CNetGamePlayer* src, CNetGamePlayer* dst, eObjType sync_type, uint16_t obj_id, rage::datBitBuffer* buffer, uint16_t unk, uint32_t timestamp) {
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if (auto sync_tree = g_pointers->m_get_sync_tree_for_type(mgr, sync_type); sync_tree && *g_pointers->m_is_session_started)
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{
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if (auto net_obj = g_pointers->m_get_net_object(mgr, obj_id, true); net_obj)
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{
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auto tree_name = g_pointers->m_get_sync_type_info(sync_type, 0);
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bool invalidsync = false;
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if (sync_type < eObjType::carObjType || sync_type > eObjType::unkObjType14)
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{
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if (g->notifications.out_of_allowed_range_sync_type.log)
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LOG(WARNING) << "Out of range sync: " << "Type: " << sync_type << " Tree name: " << tree_name << " From: " << src->get_name();
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if (g->notifications.out_of_allowed_range_sync_type.notify)
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g_notification_service->push_warning(fmt::format("Out Of Allowed Sync Range from {}", src->get_name()), fmt::format("Type {} in sync tree {}", sync_type, tree_name));
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}
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else if (net_obj->m_object_type != sync_type)
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{
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if (g->notifications.mismatch_sync_type.log)
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LOG(WARNING) << "Mismatch sync: " << "Type: " << sync_type << " Tree name: " << tree_name << " From: " << src->get_name();
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if (g->notifications.mismatch_sync_type.notify)
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g_notification_service->push_warning(fmt::format("Mismatch Sync from {}", src->get_name()), fmt::format("Type {} in sync tree {}", sync_type, tree_name));
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return 2;
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}
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else if (auto game_obj = net_obj->GetGameObject(); game_obj)
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{
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if (auto model_info = game_obj->m_model_info)
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{
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if (!STREAMING::IS_MODEL_VALID(model_info->m_model_hash))
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{
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return 2;
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}
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else if (reinterpret_cast<CVehicleModelInfo*>(model_info)->m_vehicle_type != get_model_data(model_info->m_model_hash)->m_vehicle_type)
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{
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return 2;
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}
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else if (model_info->m_model_type != get_model_data(model_info->m_model_hash)->m_model_type)
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{
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return 2;
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}
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}
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}
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}
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else if (sync_type != eObjType::pedObjType) //We don't want to not sync a player, so we ensure it's not a ped
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{
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return 2;
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}
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}
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return g_hooking->m_received_clone_sync_hook.get_original<decltype(&received_clone_sync)>()(mgr, src, dst, sync_type, obj_id, buffer, unk, timestamp);
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}
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} |