
* Added ability to resolve WCT_INVALID attachments at runtime from the achievement_controller script, such as the game does. * Improved component information extraction to also retrieve the descriptions from the scripts. Redesigned Ammunation to now only display proper components. Added a tooltip of the component description to Ammunation. * Refactored script_function::call to fail gracefully if called out of lockstep when the scripts are running.
636 lines
20 KiB
C++
636 lines
20 KiB
C++
#include "gta_data_service.hpp"
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#include "fiber_pool.hpp"
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#include "file_manager.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "pugixml.hpp"
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#include "script.hpp"
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#include "thread_pool.hpp"
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#include "util/misc.hpp"
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#include "util/model_info.hpp"
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#include "util/protection.hpp"
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#include "util/session.hpp"
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#include "util/vehicle.hpp"
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#include "yim_fipackfile.hpp"
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#include <algorithm>
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namespace big
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{
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bool add_if_not_exists(string_vec& vec, std::string str)
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{
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if (std::find(vec.begin(), vec.end(), str) != vec.end())
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return true;
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vec.emplace_back(std::move(str));
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return false;
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}
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gta_data_service::gta_data_service() :
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m_update_state(eGtaDataUpdateState::IDLE)
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{
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}
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bool gta_data_service::init()
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{
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m_peds_cache = {g_file_manager.get_project_file("./cache/peds.bin"), 5};
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m_vehicles_cache = {g_file_manager.get_project_file("./cache/vehicles.bin"), 6};
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if (!is_cache_up_to_date())
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m_update_state = eGtaDataUpdateState::NEEDS_UPDATE;
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else
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load_data();
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return true;
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}
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bool gta_data_service::cache_needs_update() const
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{
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return m_update_state == eGtaDataUpdateState::NEEDS_UPDATE;
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}
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eGtaDataUpdateState gta_data_service::state() const
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{
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return m_update_state;
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}
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void gta_data_service::set_state(eGtaDataUpdateState state)
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{
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m_update_state = state;
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}
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void gta_data_service::update_now()
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{
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m_update_state = eGtaDataUpdateState::WAITING_FOR_SINGLE_PLAYER;
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g_fiber_pool->queue_job([this] {
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m_update_state = eGtaDataUpdateState::UPDATING;
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rebuild_cache();
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});
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}
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// innefficient getters, don't care to fix right now
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const ped_item& gta_data_service::ped_by_hash(uint32_t hash)
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{
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for (const auto& [name, ped] : m_peds)
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if (ped.m_hash == hash)
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return ped;
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return gta_data_service::empty_ped;
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}
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const vehicle_item& gta_data_service::vehicle_by_hash(uint32_t hash)
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{
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for (const auto& [name, veh] : m_vehicles)
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if (veh.m_hash == hash)
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return veh;
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return gta_data_service::empty_vehicle;
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}
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const weapon_item& gta_data_service::weapon_by_hash(uint32_t hash)
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{
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for (const auto& [name, weapon] : m_weapons_cache.weapon_map)
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if (weapon.m_hash == hash)
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return weapon;
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return gta_data_service::empty_weapon;
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}
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const weapon_component& gta_data_service::weapon_component_by_hash(uint32_t hash)
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{
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for (const auto& [name, component] : m_weapons_cache.weapon_components)
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if (component.m_hash == hash)
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return component;
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return gta_data_service::empty_component;
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}
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const weapon_component& gta_data_service::weapon_component_by_name(std::string name)
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{
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for (const auto& [name_key, component] : m_weapons_cache.weapon_components)
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if (name_key == name)
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return component;
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return gta_data_service::empty_component;
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}
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string_vec& gta_data_service::ped_types()
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{
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return m_ped_types;
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}
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string_vec& gta_data_service::vehicle_classes()
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{
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return m_vehicle_classes;
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}
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string_vec& gta_data_service::weapon_types()
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{
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return m_weapon_types;
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}
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bool gta_data_service::is_cache_up_to_date()
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{
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m_peds_cache.load();
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m_vehicles_cache.load();
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auto weapons_file = g_file_manager.get_project_file("./cache/weapons.json");
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if (weapons_file.exists())
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{
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std::ifstream file(weapons_file.get_path());
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file.open(weapons_file.get_path());
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try
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{
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nlohmann::json weapons_file_json;
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file >> weapons_file_json;
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m_weapons_cache = weapons_file_json["weapons_cache"];
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file.close();
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}
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catch (const std::exception& exception)
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{
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file.close();
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LOG(WARNING) << "Detected corrupt weapons: " << exception.what();
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}
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}
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const auto file_version = memory::module("GTA5.exe").timestamp();
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return m_peds_cache.up_to_date(file_version) && m_vehicles_cache.up_to_date(file_version) && m_weapons_cache.up_to_date(file_version);
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}
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void gta_data_service::load_data()
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{
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LOG(VERBOSE) << "Loading data from cache.";
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load_peds();
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load_vehicles();
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load_weapons();
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LOG(VERBOSE) << "Loaded all data from cache.";
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}
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void gta_data_service::load_peds()
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{
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const auto ped_count = m_peds_cache.data_size() / sizeof(ped_item);
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LOG(INFO) << "Loading " << ped_count << " peds from cache.";
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m_ped_types.clear();
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m_ped_types.reserve(ped_count);
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m_peds.clear();
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auto cached_peds = reinterpret_cast<const ped_item*>(m_peds_cache.data());
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for (size_t i = 0; i < ped_count; i++)
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{
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const auto ped = cached_peds[i];
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add_if_not_exists(m_ped_types, ped.m_ped_type);
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m_peds.insert({ped.m_name, ped});
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}
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std::sort(m_ped_types.begin(), m_ped_types.end());
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m_peds_cache.free();
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}
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void gta_data_service::load_vehicles()
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{
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const auto vehicle_count = m_vehicles_cache.data_size() / sizeof(vehicle_item);
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LOG(INFO) << "Loading " << vehicle_count << " vehicles from cache.";
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m_vehicle_classes.clear();
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m_vehicle_classes.reserve(vehicle_count);
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m_vehicles.clear();
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auto cached_vehicles = reinterpret_cast<const vehicle_item*>(m_vehicles_cache.data());
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for (size_t i = 0; i < vehicle_count; i++)
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{
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const auto vehicle = cached_vehicles[i];
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add_if_not_exists(m_vehicle_classes, vehicle.m_vehicle_class);
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m_vehicles.insert({vehicle.m_name, vehicle});
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}
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std::sort(m_vehicle_classes.begin(), m_vehicle_classes.end());
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m_vehicles_cache.free();
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}
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void gta_data_service::load_weapons()
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{
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LOG(INFO) << "Loading " << m_weapons_cache.weapon_map.size() << " weapons from cache.";
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LOG(INFO) << "Loading " << m_weapons_cache.weapon_components.size() << " weapon components from cache.";
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std::sort(m_weapon_types.begin(), m_weapon_types.end());
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}
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inline void parse_ped(std::vector<ped_item>& peds, std::vector<uint32_t>& mapped_peds, pugi::xml_document& doc)
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{
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const auto& items = doc.select_nodes("/CPedModelInfo__InitDataList/InitDatas/Item");
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for (const auto& item_node : items)
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{
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const auto& item = item_node.node();
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const auto name = item.child("Name").text().as_string();
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const auto hash = rage::joaat(name);
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if (protection::is_crash_ped(hash))
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continue;
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if (std::find(mapped_peds.begin(), mapped_peds.end(), hash) != mapped_peds.end())
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continue;
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mapped_peds.emplace_back(hash);
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auto ped = ped_item{};
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std::strncpy(ped.m_name, name, sizeof(ped.m_name));
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const auto ped_type = item.child("Pedtype").text().as_string();
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std::strncpy(ped.m_ped_type, ped_type, sizeof(ped.m_ped_type));
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ped.m_hash = hash;
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peds.emplace_back(std::move(ped));
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}
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}
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void gta_data_service::rebuild_cache()
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{
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using hash_array = std::vector<uint32_t>;
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hash_array mapped_peds;
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hash_array mapped_vehicles;
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hash_array mapped_weapons;
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hash_array mapped_components;
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int mp_weapons_thread_id = 0;
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std::vector<ped_item> peds;
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std::vector<vehicle_item> vehicles;
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//std::vector<weapon_item> weapons;
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std::unordered_map<Hash, weapon_item> weapons;
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std::vector<weapon_component> weapon_components;
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constexpr auto exists = [](const hash_array& arr, uint32_t val) -> bool {
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return std::find(arr.begin(), arr.end(), val) != arr.end();
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};
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LOG(INFO) << "Rebuilding cache started...";
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yim_fipackfile::add_wrapper_call_back([&](yim_fipackfile& rpf_wrapper, std::filesystem::path path) -> void {
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if (path.filename() == "vehicles.meta")
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{
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rpf_wrapper.read_xml_file(path, [&exists, &vehicles, &mapped_vehicles](pugi::xml_document& doc) {
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const auto& items = doc.select_nodes("/CVehicleModelInfo__InitDataList/InitDatas/Item");
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for (const auto& item_node : items)
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{
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const auto item = item_node.node();
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std::string name = item.child("modelName").text().as_string();
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std::transform(name.begin(), name.end(), name.begin(), ::toupper);
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const auto hash = rage::joaat(name);
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if (protection::is_crash_vehicle(hash))
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continue;
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if (exists(mapped_vehicles, hash))
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continue;
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mapped_vehicles.emplace_back(hash);
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auto veh = vehicle_item{};
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std::strncpy(veh.m_name, name.c_str(), sizeof(veh.m_name));
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const auto manufacturer_display = item.child("vehicleMakeName").text().as_string();
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std::strncpy(veh.m_display_manufacturer, manufacturer_display, sizeof(veh.m_display_manufacturer));
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const auto game_name = item.child("gameName").text().as_string();
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std::strncpy(veh.m_display_name, game_name, sizeof(veh.m_display_name));
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const auto vehicle_class = item.child("vehicleClass").text().as_string();
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constexpr auto enum_prefix_len = 3;
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if (std::strlen(vehicle_class) > enum_prefix_len)
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std::strncpy(veh.m_vehicle_class, vehicle_class + enum_prefix_len, sizeof(veh.m_vehicle_class));
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veh.m_hash = hash;
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vehicles.emplace_back(std::move(veh));
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}
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});
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}
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else if (const auto file_str = path.string(); file_str.find("weaponcomponents") != std::string::npos && path.extension() == ".meta")
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{
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rpf_wrapper.read_xml_file(path, [&exists, &weapon_components, &mapped_components, &mp_weapons_thread_id](pugi::xml_document& doc) {
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const auto& items = doc.select_nodes("/CWeaponComponentInfoBlob/Infos/*[self::Item[@type='CWeaponComponentInfo'] or self::Item[@type='CWeaponComponentFlashLightInfo'] or self::Item[@type='CWeaponComponentScopeInfo'] or self::Item[@type='CWeaponComponentSuppressorInfo'] or self::Item[@type='CWeaponComponentVariantModelInfo'] or self::Item[@type='CWeaponComponentClipInfo']]");
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for (const auto& item_node : items)
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{
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const auto item = item_node.node();
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const std::string name = item.child("Name").text().as_string();
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const auto hash = rage::joaat(name);
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if (!name.starts_with("COMPONENT") || name.ends_with("MK2_UPGRADE"))
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{
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continue;
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}
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if (exists(mapped_components, hash))
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{
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continue;
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}
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mapped_components.emplace_back(hash);
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std::string LocName = item.child("LocName").text().as_string();
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std::string LocDesc = item.child("LocDesc").text().as_string();
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if (LocName.ends_with("RAIL"))
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continue;
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if (LocName.ends_with("INVALID"))
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{
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constexpr Hash script_hash = "MP_Weapons"_J;
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if (!SCRIPT::GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(script_hash))
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{
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while (!SCRIPT::HAS_SCRIPT_WITH_NAME_HASH_LOADED(script_hash))
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{
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SCRIPT::REQUEST_SCRIPT_WITH_NAME_HASH(script_hash);
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script::get_current()->yield(10ms);
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}
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mp_weapons_thread_id = SYSTEM::START_NEW_SCRIPT_WITH_NAME_HASH(script_hash, 1424);
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auto thread = gta_util::find_script_thread_by_id(mp_weapons_thread_id);
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if (thread)
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thread->m_context.m_state = rage::eThreadState::unk_3;
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else
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LOG(FATAL) << "Failed to find MP_Weapons script!";
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SCRIPT::SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(script_hash);
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}
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Hash weapon_hash = 0;
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if (name.starts_with("COMPONENT_KNIFE"))
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weapon_hash = "WEAPON_KNIFE"_J;
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else if (name.starts_with("COMPONENT_KNUCKLE"))
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weapon_hash = "WEAPON_KNUCKLE"_J;
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else if (name.starts_with("COMPONENT_BAT"))
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weapon_hash = "WEAPON_BAT"_J;
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const auto display_string = scr_functions::get_component_name_string.call<const char*>(hash, weapon_hash);
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if (display_string == nullptr)
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continue;
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LocName = display_string;
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}
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if (LocName.ends_with("INVALID"))
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continue;
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if (LocDesc.ends_with("INVALID"))
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{
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const auto display_string = scr_functions::get_component_desc_string.call<const char*>(hash, 0);
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if (display_string != nullptr)
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LocDesc = display_string;
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}
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weapon_component component;
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component.m_name = name;
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component.m_hash = hash;
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component.m_display_name = LocName;
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component.m_display_desc = LocDesc;
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weapon_components.push_back(component);
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}
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});
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}
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else if (const auto file_str = path.string(); file_str.find("weapon") != std::string::npos && path.extension() == ".meta")
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{
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rpf_wrapper.read_xml_file(path, [&exists, &weapons, &mapped_weapons](pugi::xml_document& doc) {
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const auto& items = doc.select_nodes("/CWeaponInfoBlob/Infos/Item/Infos/Item[@type='CWeaponInfo']");
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for (const auto& item_node : items)
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{
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const auto item = item_node.node();
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const auto name = item.child("Name").text().as_string();
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const auto hash = rage::joaat(name);
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if (hash == "WEAPON_BIRD_CRAP"_J)
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continue;
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if (!exists(mapped_weapons, hash))
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mapped_weapons.emplace_back(hash);
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const auto human_name_hash = item.child("HumanNameHash").text().as_string();
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if (std::strcmp(human_name_hash, "WT_INVALID") == 0 || std::strcmp(human_name_hash, "WT_VEHMINE") == 0)
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continue;
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auto weapon = weapon_item{};
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weapon.m_name = name;
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weapon.m_display_name = human_name_hash;
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auto weapon_flags = std::string(item.child("WeaponFlags").text().as_string());
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bool is_gun = false;
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bool is_rechargable = false;
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const char* category = "";
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std::size_t pos;
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while ((pos = weapon_flags.find(' ')) != std::string::npos)
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{
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const auto flag = weapon_flags.substr(0, pos);
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if (flag == "Thrown")
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{
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weapon.m_throwable = true;
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}
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else if (flag == "Gun")
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{
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is_gun = true;
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}
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else if (flag == "DisplayRechargeTimeHUD")
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{
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is_rechargable = true;
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}
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else if (flag == "Vehicle" || flag == "HiddenFromWeaponWheel" || flag == "NotAWeapon")
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{
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goto skip;
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}
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weapon_flags.erase(0, pos + 1);
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}
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category = item.child("Group").text().as_string();
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if (std::strlen(category) == 0 || std::strcmp(category, "GROUP_DIGISCANNER") == 0)
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continue;
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if (std::strlen(category) > 6)
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{
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weapon.m_weapon_type = category + 6;
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}
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if (is_gun || weapon.m_weapon_type == "MELEE" || weapon.m_weapon_type == "UNARMED")
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{
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const std::string reward_prefix = "REWARD_";
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weapon.m_reward_hash = rage::joaat(reward_prefix + name);
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if (is_gun && !is_rechargable)
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{
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std::string weapon_id = name + 7;
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weapon.m_reward_ammo_hash = rage::joaat(reward_prefix + "AMMO_" + weapon_id);
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}
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}
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for (pugi::xml_node attach_point : item.child("AttachPoints").children("Item"))
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{
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for (pugi::xml_node component : attach_point.child("Components").children("Item"))
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{
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weapon.m_attachments.push_back(component.child_value("Name"));
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}
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}
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weapon.m_hash = hash;
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weapons[hash] = weapon;
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skip:
|
|
continue;
|
|
}
|
|
});
|
|
}
|
|
else if (path.filename() == "peds.meta")
|
|
{
|
|
rpf_wrapper.read_xml_file(path, [&exists, &peds, &mapped_peds](pugi::xml_document& doc) {
|
|
parse_ped(peds, mapped_peds, doc);
|
|
});
|
|
}
|
|
else if (std::string str = rpf_wrapper.get_name(); (str.find("componentpeds") != std::string::npos || str.find("streamedpeds") != std::string::npos || str.find("mppatches") != std::string::npos || str.find("cutspeds") != std::string::npos) && path.extension() == ".yft")
|
|
{
|
|
const auto name = path.stem().string();
|
|
const auto hash = rage::joaat(name);
|
|
|
|
if (protection::is_crash_ped(hash))
|
|
return;
|
|
|
|
if (std::find(mapped_peds.begin(), mapped_peds.end(), hash) != mapped_peds.end())
|
|
return;
|
|
|
|
mapped_peds.emplace_back(hash);
|
|
|
|
auto ped = ped_item{};
|
|
|
|
std::strncpy(ped.m_name, name.c_str(), sizeof(ped.m_name));
|
|
|
|
ped.m_hash = hash;
|
|
|
|
peds.emplace_back(std::move(ped));
|
|
}
|
|
});
|
|
|
|
if (state() == eGtaDataUpdateState::UPDATING)
|
|
{
|
|
yim_fipackfile::for_each_fipackfile();
|
|
}
|
|
|
|
if (mp_weapons_thread_id != 0)
|
|
{
|
|
SCRIPT::TERMINATE_THREAD(mp_weapons_thread_id);
|
|
}
|
|
|
|
static bool translate_label = false;
|
|
|
|
g_fiber_pool->queue_job([&] {
|
|
for (auto& item : vehicles)
|
|
{
|
|
std::strncpy(item.m_display_manufacturer, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(item.m_display_manufacturer), sizeof(item.m_display_manufacturer));
|
|
std::strncpy(item.m_display_name, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(item.m_display_name), sizeof(item.m_display_name));
|
|
char vehicle_class[32];
|
|
std::sprintf(vehicle_class, "VEH_CLASS_%i", VEHICLE::GET_VEHICLE_CLASS_FROM_NAME(item.m_hash));
|
|
std::strncpy(item.m_vehicle_class, HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(vehicle_class), sizeof(item.m_vehicle_class));
|
|
}
|
|
for (auto& item : weapons)
|
|
{
|
|
item.second.m_display_name = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(item.second.m_display_name.c_str());
|
|
}
|
|
for (auto& item : weapon_components)
|
|
{
|
|
item.m_display_name = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(item.m_display_name.c_str());
|
|
item.m_display_desc = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(item.m_display_desc.c_str());
|
|
}
|
|
for (auto it = peds.begin(); it != peds.end();)
|
|
{
|
|
if (CPedModelInfo* info = model_info::get_model<CPedModelInfo*>(it->m_hash))
|
|
{
|
|
static std::array<std::string, 30> ped_types = {"PLAYER_0", "PLAYER_1", "NETWORK_PLAYER", "PLAYER_2", "CIVMALE", "CIVFEMALE", "COP", "GANG_ALBANIAN", "GANG_BIKER_1", "GANG_BIKER_2", "GANG_BIKER_2", "GANG_RUSSIAN", "GANG_RUSSIAN_2", "GANG_RUSSIAN_2", "GANG_JAMAICAN", "GANG_AFRICAN_AMERICAN", "GANG_KOREAN", "GANG_CHINESE_JAPANESE", "GANG_PUERTO_RICAN", "DEALER", "MEDIC", "FIREMAN", "CRIMINAL", "BUM", "PROSTITUTE", "SPECIAL", "MISSION", "SWAT", "ANIMAL", "ARMY"};
|
|
std::strncpy(it->m_ped_type, ped_types[info->ped_type].c_str(), sizeof(it->m_ped_type));
|
|
++it;
|
|
}
|
|
else
|
|
{
|
|
peds.erase(it);
|
|
}
|
|
}
|
|
translate_label = true;
|
|
});
|
|
|
|
while (!translate_label)
|
|
{
|
|
if (state() == eGtaDataUpdateState::UPDATING)
|
|
script::get_current()->yield();
|
|
else
|
|
std::this_thread::sleep_for(100ms);
|
|
}
|
|
|
|
m_update_state = eGtaDataUpdateState::IDLE;
|
|
LOG(INFO) << "Cache has been rebuilt.\n\tPeds: " << peds.size() << "\n\tVehicles: " << vehicles.size()
|
|
<< "\n\tWeapons: " << weapons.size() << "\n\tWeaponComponents: " << weapon_components.size();
|
|
|
|
LOG(VERBOSE) << "Starting cache saving procedure...";
|
|
g_thread_pool->push([this, peds = std::move(peds), vehicles = std::move(vehicles), weapons = std::move(weapons), weapon_components = std::move(weapon_components)] {
|
|
const auto file_version = memory::module("GTA5.exe").timestamp();
|
|
|
|
{
|
|
const auto data_size = sizeof(ped_item) * peds.size();
|
|
m_peds_cache.set_data(std::make_unique<uint8_t[]>(data_size), data_size);
|
|
std::memcpy(m_peds_cache.data(), peds.data(), data_size);
|
|
|
|
m_peds_cache.set_header_version(file_version);
|
|
m_peds_cache.write();
|
|
}
|
|
|
|
{
|
|
const auto data_size = sizeof(vehicle_item) * vehicles.size();
|
|
m_vehicles_cache.set_data(std::make_unique<uint8_t[]>(data_size), data_size);
|
|
std::memcpy(m_vehicles_cache.data(), vehicles.data(), data_size);
|
|
|
|
m_vehicles_cache.set_header_version(file_version);
|
|
m_vehicles_cache.write();
|
|
}
|
|
|
|
{
|
|
m_weapons_cache.version_info.m_game_build = g_pointers->m_gta.m_game_version;
|
|
m_weapons_cache.version_info.m_online_version = g_pointers->m_gta.m_online_version;
|
|
m_weapons_cache.version_info.m_file_version = file_version;
|
|
|
|
m_weapon_types.clear();
|
|
m_weapon_types.reserve(weapons.size());
|
|
m_weapons_cache.weapon_map.clear();
|
|
for (auto weapon : weapons)
|
|
{
|
|
add_if_not_exists(m_weapon_types, weapon.second.m_weapon_type);
|
|
m_weapons_cache.weapon_map.insert({weapon.second.m_name, weapon.second});
|
|
}
|
|
|
|
m_weapons_cache.weapon_components.clear();
|
|
for (auto weapon_component : weapon_components)
|
|
{
|
|
m_weapons_cache.weapon_components.insert({weapon_component.m_name, weapon_component});
|
|
}
|
|
|
|
auto weapons_file = g_file_manager.get_project_file("./cache/weapons.json");
|
|
std::ofstream file(weapons_file.get_path());
|
|
try
|
|
{
|
|
nlohmann::json weapons_file_json;
|
|
weapons_file_json["weapons_cache"] = m_weapons_cache;
|
|
file << weapons_file_json;
|
|
file.flush();
|
|
}
|
|
catch (const std::exception& exception)
|
|
{
|
|
LOG(WARNING) << "Failed to write weapons JSON: " << exception.what();
|
|
}
|
|
}
|
|
|
|
LOG(INFO) << "Finished writing cache to disk.";
|
|
|
|
load_data();
|
|
});
|
|
}
|
|
}
|