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DayibBaba 92400a956a
Orbital Drone Feature (#1148)
* Orbital Drone Feature

* Fixed PR review comments

* chore: cleanup code

* UI & globals saving

* Fixed typo

* Fixed noclip conflict & Applied review suggestions & Added another changeable variable

---------

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-30 00:37:10 +02:00

100 lines
3.1 KiB
C++

#include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp"
#include "fiber_pool.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
#include "services/orbital_drone/orbital_drone.hpp"
namespace big
{
static constexpr ControllerInputs controls[] = {ControllerInputs::INPUT_SPRINT, ControllerInputs::INPUT_MOVE_UP_ONLY, ControllerInputs::INPUT_MOVE_DOWN_ONLY, ControllerInputs::INPUT_MOVE_LEFT_ONLY, ControllerInputs::INPUT_MOVE_RIGHT_ONLY, ControllerInputs::INPUT_DUCK};
static constexpr float speed = 20.f;
class noclip : looped_command
{
using looped_command::looped_command;
Entity m_entity;
float m_speed_multiplier;
virtual void on_tick() override
{
if (g_orbital_drone_service.initialized())
return;
for (const auto& control : controls)
PAD::DISABLE_CONTROL_ACTION(0, static_cast<int>(control), true);
const auto location = self::pos;
const Entity ent = (self::veh != 0 && g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING) ? self::veh : self::ped;
// cleanup when changing entities
if (m_entity != ent)
{
ENTITY::FREEZE_ENTITY_POSITION(m_entity, false);
ENTITY::SET_ENTITY_COLLISION(m_entity, true, true);
m_entity = ent;
}
Vector3 vel = {0.f, 0.f, 0.f};
// Left Shift
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_SPRINT))
vel.z += speed / 2;
// Left Control
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_DUCK))
vel.z -= speed / 2;
// Forward
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_MOVE_UP_ONLY))
vel.y += speed;
// Backward
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_MOVE_DOWN_ONLY))
vel.y -= speed;
// Left
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_MOVE_LEFT_ONLY))
vel.x -= speed;
// Right
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_MOVE_RIGHT_ONLY))
vel.x += speed;
auto rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
ENTITY::SET_ENTITY_ROTATION(ent, 0.f, rot.y, rot.z, 2, 0);
ENTITY::SET_ENTITY_COLLISION(ent, false, false);
if (vel.x == 0.f && vel.y == 0.f && vel.z == 0.f)
{
// freeze entity to prevent drifting when standing still
ENTITY::FREEZE_ENTITY_POSITION(ent, true);
m_speed_multiplier = 0.f;
}
else
{
if (m_speed_multiplier < 20.f)
m_speed_multiplier += 0.15f;
ENTITY::FREEZE_ENTITY_POSITION(ent, false);
const auto offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ent, vel.x, vel.y, 0.f);
vel.x = offset.x - location.x;
vel.y = offset.y - location.y;
ENTITY::SET_ENTITY_VELOCITY(ent, vel.x * m_speed_multiplier, vel.y * m_speed_multiplier, vel.z * m_speed_multiplier);
}
}
virtual void on_disable() override
{
if (entity::take_control_of(m_entity))
{
ENTITY::FREEZE_ENTITY_POSITION(m_entity, false);
ENTITY::SET_ENTITY_COLLISION(m_entity, true, false);
}
}
};
noclip g_noclip("noclip", "No Clip", "Allows you to fly through the map", g.self.noclip);
}