
* Added better enemy detection to aimbot and triggerbot. * Fixed aimbot and triggerbot using an unreliable method of determining the target's current vehicle. * Fixed aimbot and triggerbot trying to go after targets that were untargetable. * Refactored is_ped_a_friend function. * Added threat check to aimbot.
21 lines
605 B
C++
21 lines
605 B
C++
#pragma once
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "script.hpp"
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#include "ui/CBlipList.hpp"
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namespace big::blip
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{
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bool get_blip_location(Vector3& location, int sprite, int color = -1);
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bool get_objective_location_iteration(Vector3& location, const std::unordered_set<BlipIcons> sprites, const std::unordered_set<BlipColors> blip_colors);
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bool get_blip_location_from_offset(Vector3& location, int sprite);
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bool get_objective_location(Vector3& location);
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rage::CBlip* get_selected_blip();
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rage::CBlip* get_blip_from_blip_id(Blip);
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} |