
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
24 lines
633 B
C++
24 lines
633 B
C++
#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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namespace big
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{
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class beast_jump_looped : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
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{
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TASK::TASK_JUMP(self::ped, true, true, true);
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}
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}
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};
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beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows you to jump as if you were the beast like in the Hunt the Beast event",
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g.self.beast_jump);
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}
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