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YimMenu/src/backend/looped/self/beast_jump.cpp
maybegreat48 9ccb77e8eb Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

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#include "backend/looped_command.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
namespace big
{
class beast_jump_looped : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
{
TASK::TASK_JUMP(self::ped, true, true, true);
}
}
};
beast_jump_looped g_beast_jump_looped("beastjump", "Beast Jump", "Allows you to jump as if you were the beast like in the Hunt the Beast event",
g.self.beast_jump);
}