
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
15 lines
323 B
C++
15 lines
323 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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namespace big
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{
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void looped::weapons_increased_damage()
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{
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if (g.weapons.increased_damage != 1)
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{
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Hash weapon{};
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WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
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WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
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}
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}
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} |