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YimMenu/src/backend/looped/weapons/increase_damage.cpp
maybegreat48 9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

15 lines
323 B
C++

#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_increased_damage()
{
if (g.weapons.increased_damage != 1)
{
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER(weapon, g.weapons.increased_damage);
}
}
}