
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
76 lines
1.2 KiB
C++
76 lines
1.2 KiB
C++
#pragma once
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namespace rage
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{
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template<typename T>
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class atArray;
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class datBitBuffer;
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class sysMemAllocator;
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class scriptIdBase;
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class scriptId;
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class scriptHandler;
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class scriptHandlerNetComponent;
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class scriptHandlerObject;
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class scriptHandlerMgr;
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class scrProgram;
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class scrProgramTable;
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class scrThreadContext;
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class scrThread;
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class tlsContext;
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class netLoggingInterface;
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class netLogStub;
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class netPlayer;
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class netPlayerMgr;
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class netGameEvent;
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class netEventMgr;
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class netSyncTree;
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class netObject;
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class netObjectMgrBase;
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class scrNativeCallContext;
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class scrNativeRegistration;
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class scrNativeRegistrationTable;
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class fwRefAwareBase;
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class fwExtensibleBase;
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class fwArchetype;
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class fiDevice;
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class fiPackfile;
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class rlSessionInfo;
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class rlSessionByGamerTaskResult;
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}
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class GtaThread;
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class CGameScriptId;
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class CGameScriptHandler;
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class CGameScriptHandlerNetwork;
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class CGameScriptHandlerMgr;
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class CEntity;
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class CPhysical;
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class CObject;
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class CPickup;
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class CPedFactory;
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class CVehicleFactory;
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class Network;
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class CNetGamePlayer;
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class CNetworkPlayerMgr;
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class CPlayerInfo;
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class CNetworkObjectMgr;
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class CNetComplaintMgr;
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