
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
34 lines
346 B
C++
34 lines
346 B
C++
#pragma once
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#include "vector.hpp"
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namespace rage
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{
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class matrix4x4
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{
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public:
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union {
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struct
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{
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vector4 _1;
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vector4 _2;
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vector4 _3;
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vector4 _4;
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};
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float raw[4 * 4] = {};
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};
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};
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class CViewPort
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{
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public:
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char _0x0000[0x24C];
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float m_matrix[0x10];
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};
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struct ScreenResolution
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{
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uint32_t w, h;
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};
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}
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