
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
24 lines
462 B
C++
24 lines
462 B
C++
#pragma once
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#include "fwddec.hpp"
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#include <intrin.h>
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namespace rage
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{
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class tlsContext
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{
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public:
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char m_padding1[0xB8]; // 0x00
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sysMemAllocator* m_allocator; // 0xB8
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char m_padding2[0x788]; // 0xD0
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scrThread* m_script_thread; // 0x848
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bool m_is_script_thread_active;// 0x850
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static tlsContext* get()
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{
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return *reinterpret_cast<tlsContext**>(__readgsqword(0x58));
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}
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};
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static_assert(sizeof(tlsContext) == 0x858);
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}
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