
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
37 lines
900 B
C++
37 lines
900 B
C++
#include "packet.hpp"
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#include "common.hpp"
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#include "gta_util.hpp"
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#include "services/players/player_service.hpp"
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#include <network/Network.hpp>
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namespace big
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{
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packet::packet() :
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m_buffer(m_data, 0x4000)
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{
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}
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void packet::send(uint32_t msg_id)
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{
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g_pointers->m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr,
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msg_id,
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m_data,
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(m_buffer.m_curBit + 7) >> 3,
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1,
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nullptr);
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}
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void packet::send(player_ptr player, int connection_id)
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{
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send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
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}
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void packet::send(int peer_id, int connection_id)
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{
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auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
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auto peer = g_pointers->m_get_connection_peer(mgr, peer_id);
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g_pointers->m_send_packet(mgr, peer, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000);
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}
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} |