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YimMenu/src/backend/looped/player/remote_control_vehicle.cpp
maybegreat48 9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

49 lines
1.3 KiB
C++

#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/entity.hpp"
namespace big
{
void looped::player_remote_control_vehicle()
{
if (g.m_remote_controller_vehicle == -1)
return;
if (!ENTITY::DOES_ENTITY_EXIST(g.m_remote_controlled_vehicle))
{
g.m_remote_controlled_vehicle = -1;
g.m_remote_controlled_vehicle = -1;
return;
}
if (!ENTITY::DOES_ENTITY_EXIST(g.m_remote_controller_vehicle))
{
g.m_remote_controlled_vehicle = -1;
g.m_remote_controlled_vehicle = -1;
return;
}
if (VEHICLE::IS_VEHICLE_SEAT_FREE(g.m_remote_controller_vehicle, -1, TRUE))
{
auto controlled = g.m_remote_controlled_vehicle;
auto controller = g.m_remote_controller_vehicle;
g_fiber_pool->queue_job([controlled, controller] {
if (entity::take_control_of(controlled))
{
ENTITY::SET_ENTITY_COLLISION(g.m_remote_controlled_vehicle, TRUE, TRUE);
ENTITY::DETACH_ENTITY(controlled, TRUE, TRUE);
VEHICLE::SET_VEHICLE_DOORS_LOCKED(controlled, 0);
VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(controlled, FALSE);
ENTITY::SET_ENTITY_INVINCIBLE(controlled, FALSE);
entity::delete_entity(controller);
}
});
g.m_remote_controller_vehicle = -1;
g.m_remote_controlled_vehicle = -1;
}
}
};