35 lines
869 B
C++
35 lines
869 B
C++
#pragma once
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#include "pointers.hpp"
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namespace big::math
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{
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inline float deg_to_rad(float deg)
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{
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double radian = (3.14159265359 / 180) * deg;
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return (float)radian;
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}
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inline float distance_between_vectors(Vector3 a, Vector3 b)
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{
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return (float)sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2) + pow((a.z - b.z), 2));
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}
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inline Vector3 rotation_to_direction(Vector3 rotation)
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{
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float x = deg_to_rad(rotation.x);
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float z = deg_to_rad(rotation.z);
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float num = abs(cos(x));
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return Vector3{-sin(z) * num, cos(z) * num, sin(x)};
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}
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inline float calculate_distance_from_game_cam(rage::fvector3 player_position)
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{
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const Vector3 plyr_coords = {player_position.x, player_position.y, player_position.z};
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const Vector3 cam_coords = g_pointers->m_gta.m_get_gameplay_cam_coords();
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return (float)distance_between_vectors(plyr_coords, cam_coords);
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}
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}
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