
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
#include "backend/player_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "util/teleport.hpp"
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namespace big
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{
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class open_doors : player_command
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{
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using player_command::player_command;
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
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if (!PED::IS_PED_IN_ANY_VEHICLE(ped, true))
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{
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g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data());
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}
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else
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{
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Vehicle vehicle = PED::GET_VEHICLE_PED_IS_USING(ped);
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if (entity::take_control_of(vehicle))
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{
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for (int i = 0; i < VEHICLE::GET_NUMBER_OF_VEHICLE_DOORS(vehicle); i++)
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{
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VEHICLE::SET_VEHICLE_DOOR_OPEN(vehicle, i, true, false);
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}
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}
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else
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{
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g_notification_service->push_warning("Toxic", "Failed to take control of vehicle");
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}
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}
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}
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};
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open_doors g_open_doors("opendoors", "Opens Vehicle Doors", "Opens all vehicle doors", 0);
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} |