33 lines
1000 B
C++
33 lines
1000 B
C++
#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class voice_chat_audio : looped_command
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{
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using looped_command::looped_command;
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virtual void on_enable() override
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{
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*g_pointers->m_gta.m_refresh_audio_input = true;
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*g_pointers->m_gta.m_refresh_audio_input_2 = true;
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}
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virtual void on_tick() override
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{
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NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(true);
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}
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virtual void on_disable() override
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{
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*g_pointers->m_gta.m_refresh_audio_input = true;
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*g_pointers->m_gta.m_refresh_audio_input_2 = true;
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NETWORK::NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(false);
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}
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};
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voice_chat_audio g_voice_chat_audio("vcaudio", "Play Audio Through Voice Chat", "Plays the audio.wav file in the project folder through voice chat. The wave file must be encoded with a mono 16 bit 16kHz PCM format. You have to reset voice chat settings whenever you load the menu for the sound to play",
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g.spoofing.voice_chat_audio);
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}
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