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YimMenu/src/services/player_database/player_database_service.cpp
2024-05-03 17:29:24 +02:00

553 lines
18 KiB
C++

#include "player_database_service.hpp"
#include "backend/bool_command.hpp"
#include "file_manager.hpp"
#include "gta/enums.hpp"
#include "hooking/hooking.hpp"
#include "pointers.hpp"
#include "util/session.hpp"
namespace big
{
bool_command g_player_db_auto_update_online_states("player_db_auto_update_states", "AUTO_UPDATE_STATES", "AUTO_UPDATE_STATES_DESC",
g.player_db.update_player_online_states);
const char* player_database_service::get_name_by_content_id(const std::string& content_id)
{
if (NETWORK::UGC_QUERY_BY_CONTENT_ID(content_id.c_str(), false, "gta5mission"))
{
while (NETWORK::UGC_IS_GETTING())
script::get_current()->yield();
if (!NETWORK::UGC_DID_GET_SUCCEED())
return "";
return NETWORK::UGC_GET_CONTENT_NAME(0);
}
return "";
}
void player_database_service::handle_session_type_change(persistent_player& player, GSType new_session_type)
{
if (!player.notify_online)
return;
if (g.player_db.notify_when_joinable && !is_joinable_session(player.session_type) && is_joinable_session(new_session_type))
{
g_notification_service.push_success("Player DB", std::format("{} is now in a joinable session", player.name));
}
else if (g.player_db.notify_when_online && (player.session_type == GSType::Invalid || player.session_type == GSType::Unknown) && new_session_type != GSType::Invalid)
{
g_notification_service.push_success("Player DB", std::format("{} is now online", player.name));
}
else if (g.player_db.notify_when_unjoinable && is_joinable_session(player.session_type) && !is_joinable_session(new_session_type) && new_session_type != GSType::Invalid)
{
g_notification_service.push("Player DB", std::format("{} is no longer in a joinable session", player.name));
}
else if (g.player_db.notify_when_offline && player.session_type != GSType::Invalid && player.session_type != GSType::Unknown && new_session_type == GSType::Invalid)
{
g_notification_service.push("Player DB", std::format("{} is no longer online", player.name));
}
if (g.player_db.notify_on_session_type_change && (int)new_session_type >= (int)GSType::InviteOnly && (int)new_session_type < (int)GSType::Max)
{
g_notification_service.push("Player DB", std::format("{} is now in a{} {} session", player.name, new_session_type == GSType::InviteOnly ? "n" : "", get_session_type_str(new_session_type)));
}
}
void player_database_service::handle_game_mode_change(uint64_t rid, GameMode old_game_mode, GameMode new_game_mode, std::string mission_id, std::string mission_name)
{
const char* old_game_mode_str = get_game_mode_str(old_game_mode);
const char* new_game_mode_str = get_game_mode_str(new_game_mode);
auto player = g_player_database_service->get_player_by_rockstar_id(rid);
if (new_game_mode == GameMode::None && old_game_mode != GameMode::None && old_game_mode_str != "None")
{
g_notification_service.push("Player DB", std::format("{} is no longer in a {}", player->name, old_game_mode_str));
return;
}
if (!can_fetch_name(new_game_mode))
{
if (new_game_mode_str != "None")
g_notification_service.push("Player DB", std::format("{} is now in a {}", player->name, new_game_mode_str));
return;
}
if (mission_name.empty())
{
mission_name = get_name_by_content_id(mission_id);
}
if (mission_name.empty())
{
g_notification_service.push("Player DB", std::format("{} is now in a {}", player->name, new_game_mode_str));
return;
}
g_notification_service.push("Player DB", std::format("{} has joined the {} \"{}\"", player->name, new_game_mode_str, mission_name));
player->game_mode_name = mission_name;
}
void player_database_service::handle_join_redirect()
{
if (!*g_pointers->m_gta.m_presence_data)
return;
int current_preference_level = 0;
rage::rlSessionInfo preferred_session{};
for (auto& player : m_players)
{
if (player.second->join_redirect && is_joinable_session(player.second->session_type)
&& current_preference_level < player.second->join_redirect_preference)
{
current_preference_level = player.second->join_redirect_preference;
preferred_session = player.second->redirect_info;
}
}
if (current_preference_level != 0)
{
join_being_redirected = true;
char buf[0x100]{};
g_pointers->m_gta.m_encode_session_info(&preferred_session, buf, 0xA9, nullptr);
g_hooking->get_original<hooks::update_presence_attribute_string>()(*g_pointers->m_gta.m_presence_data, 0, (char*)"gsinfo", buf);
g_hooking->get_original<hooks::update_presence_attribute_int>()(*g_pointers->m_gta.m_presence_data,
0,
(char*)"gstok",
preferred_session.m_session_token);
g_hooking->get_original<hooks::update_presence_attribute_int>()(*g_pointers->m_gta.m_presence_data,
0,
(char*)"gsid",
preferred_session.m_unk);
g_hooking->get_original<hooks::update_presence_attribute_int>()(*g_pointers->m_gta.m_presence_data, 0, (char*)"gstype", 5);
g_hooking->get_original<hooks::update_presence_attribute_int>()(*g_pointers->m_gta.m_presence_data, 0, (char*)"gshost", 0);
g_hooking->get_original<hooks::update_presence_attribute_int>()(*g_pointers->m_gta.m_presence_data, 0, (char*)"gsjoin", 1);
}
else
{
join_being_redirected = false;
}
}
player_database_service::player_database_service() :
m_file_path(g_file_manager.get_project_file("./players.json").get_path())
{
load();
start_update_loop();
g_player_database_service = this;
}
player_database_service::~player_database_service()
{
g_player_database_service = nullptr;
}
void player_database_service::save()
{
nlohmann::json json;
for (auto& [rid, player] : m_players)
{
json[std::to_string(rid)] = player;
}
std::ofstream file_stream(m_file_path);
file_stream << json;
}
void player_database_service::load()
{
m_selected = nullptr;
if (std::filesystem::exists(m_file_path))
{
try
{
std::ifstream file_stream(m_file_path);
nlohmann::json json;
file_stream >> json;
file_stream.close();
for (auto& [key, value] : json.items())
{
auto player = value.get<std::shared_ptr<persistent_player>>();
m_players[std::stoll(key)] = player;
std::string lower = player->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players[lower] = player;
}
}
catch (std::exception& e)
{
LOG(WARNING) << "Failed to load player database file. " << e.what();
}
}
}
std::unordered_map<uint64_t, std::shared_ptr<persistent_player>>& player_database_service::get_players()
{
return m_players;
}
std::map<std::string, std::shared_ptr<persistent_player>>& player_database_service::get_sorted_players()
{
return m_sorted_players;
}
std::shared_ptr<persistent_player> player_database_service::add_player(std::int64_t rid, const std::string_view name)
{
std::string lower = name.data();
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
if (m_players.contains(rid))
{
m_sorted_players.erase(lower);
}
auto player = std::make_shared<persistent_player>(name.data(), rid);
m_players[rid] = player;
m_sorted_players[lower] = player;
return player;
}
std::shared_ptr<persistent_player> player_database_service::get_player_by_rockstar_id(uint64_t rockstar_id)
{
if (m_players.contains(rockstar_id))
return m_players[rockstar_id];
return nullptr;
}
std::shared_ptr<persistent_player> player_database_service::get_or_create_player(player_ptr player)
{
if (m_players.contains(player->get_net_data()->m_gamer_handle.m_rockstar_id))
return m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
else
{
auto player_ptr = add_player(player->get_net_data()->m_gamer_handle.m_rockstar_id, player->get_name());
save();
return player_ptr;
}
}
void player_database_service::update_rockstar_id(uint64_t old, uint64_t _new)
{
auto player = m_players.extract(old);
player.key() = _new;
m_players.insert(std::move(player));
}
void player_database_service::remove_rockstar_id(uint64_t rockstar_id)
{
if (m_selected && m_selected->rockstar_id == rockstar_id)
m_selected = nullptr;
if (auto it = m_players.find(rockstar_id); it != m_players.end())
{
std::string lower = it->second->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players.erase(lower);
m_players.erase(it);
}
}
void player_database_service::set_selected(std::shared_ptr<persistent_player> selected)
{
m_selected = selected;
}
std::shared_ptr<persistent_player> player_database_service::get_selected()
{
return m_selected;
}
void player_database_service::start_update_loop()
{
// So that it doesnt immediately exit the first time.
static bool first_time = true;
if (!g.player_db.update_player_online_states)
{
first_time = false;
return;
}
g_thread_pool->push([this] {
if (first_time)
{
while (!g_running)
{
std::this_thread::yield();
}
first_time = false;
}
static auto last_update = std::chrono::high_resolution_clock::now() - 45s;
while (g_running && g.player_db.update_player_online_states)
{
const auto cur = std::chrono::high_resolution_clock::now();
if (cur - last_update > 45s && !updating)
{
updating = true;
g_fiber_pool->queue_job([this] {
update_player_states(true);
updating = false;
last_update = std::chrono::high_resolution_clock::now();
});
}
std::this_thread::sleep_for(1s);
}
});
}
void player_database_service::update_player_states(bool tracked_only)
{
constexpr auto bucket_size = 100;
std::vector<std::vector<rage::rlScHandle>> gamer_handle_buckets{};
size_t i = 0;
for (auto& player : m_players)
{
if (!tracked_only || (player.second->notify_online || player.second->join_redirect))
{
if (gamer_handle_buckets.size() <= i / bucket_size)
gamer_handle_buckets.push_back({});
if (player.second->rockstar_id == 0 || ((int64_t)player.second->rockstar_id) < 0)
continue;
gamer_handle_buckets[i / bucket_size].push_back(player.second->rockstar_id);
i++;
}
}
if (i == 0)
return;
for (auto& bucket : gamer_handle_buckets)
{
rage::rlScTaskStatus status{};
// TODO: big sized object on the stack, might be a problem in the future
rage::rlQueryPresenceAttributesContext contexts[bucket_size][9]{};
rage::rlQueryPresenceAttributesContext* contexts_per_player[bucket_size]{};
for (int i = 0; i < bucket.size(); i++)
{
contexts[i][0].m_presence_attibute_type = 1;
strcpy(contexts[i][0].m_presence_attribute_key, "gstype");
contexts[i][0].m_presence_attribute_int_value = -1;
contexts[i][1].m_presence_attibute_type = 3;
strcpy(contexts[i][1].m_presence_attribute_key, "gsinfo");
contexts[i][2].m_presence_attibute_type = 1;
strcpy(contexts[i][2].m_presence_attribute_key, "sctv");
contexts[i][3].m_presence_attibute_type = 1;
strcpy(contexts[i][3].m_presence_attribute_key, "gshost");
contexts[i][4].m_presence_attibute_type = 3;
strcpy(contexts[i][4].m_presence_attribute_key, "trinfo");
contexts[i][5].m_presence_attibute_type = 1;
strcpy(contexts[i][5].m_presence_attribute_key, "trhost");
contexts[i][6].m_presence_attibute_type = 3;
strcpy(contexts[i][6].m_presence_attribute_key, "mp_mis_str");
contexts[i][7].m_presence_attibute_type = 3;
strcpy(contexts[i][7].m_presence_attribute_key, "mp_mis_id");
contexts[i][8].m_presence_attibute_type = 1;
strcpy(contexts[i][8].m_presence_attribute_key, "mp_curr_gamemode");
contexts_per_player[i] = contexts[i];
}
if (g_pointers->m_sc.m_start_get_presence_attributes(0, bucket.data(), bucket.size(), contexts_per_player, 9, &status))
{
while (status.status == 1)
{
script::get_current()->yield();
}
if (status.status == 3)
{
for (size_t i = 0; i < bucket.size(); ++i)
{
if (const auto& it = m_players.find(bucket[i].m_rockstar_id); it != m_players.end())
{
rage::rlSessionInfo info{};
rage::rlSessionInfo transition_info{};
info.m_session_token = -1;
transition_info.m_session_token = -1;
GSType gstype = (GSType)(int)contexts[i][0].m_presence_attribute_int_value;
bool is_spectating = (bool)contexts[i][2].m_presence_attribute_int_value;
bool is_host_of_session = (bool)contexts[i][3].m_presence_attribute_int_value;
bool is_host_of_transition_session = (bool)contexts[i][5].m_presence_attribute_int_value;
GameMode game_mode = (GameMode)contexts[i][8].m_presence_attribute_int_value;
std::string mission_id = contexts[i][7].m_presence_attribute_string_value;
std::string mission_name = contexts[i][6].m_presence_attribute_string_value;
if (contexts[i][1].m_presence_attribute_string_value[0] == 0
|| !g_pointers->m_gta.m_decode_session_info(&info, contexts[i][1].m_presence_attribute_string_value, nullptr))
gstype = GSType::Invalid;
if (can_fetch_name(game_mode) && mission_name.empty() && mission_id.empty())
game_mode = GameMode::None;
if (contexts[i][4].m_presence_attribute_string_value[0] == 0
|| !g_pointers->m_gta.m_decode_session_info(&transition_info, contexts[i][4].m_presence_attribute_string_value, nullptr))
transition_info.m_session_token = -1;
if (it->second->session_type != gstype)
{
handle_session_type_change(*it->second, gstype);
}
else if (it->second->notify_online && it->second->session_id != info.m_session_token
&& g.player_db.notify_on_session_change)
{
g_notification_service.push("Player DB",
std::format("{} has joined a new session", it->second->name));
}
if (gstype != GSType::Invalid)
{
if (it->second->notify_online && is_spectating != it->second->is_spectating
&& g.player_db.notify_on_spectator_change)
{
if (is_spectating)
{
g_notification_service.push("Player DB",
std::format("{} is now spectating", it->second->name));
}
else
{
g_notification_service.push("Player DB",
std::format("{} is no longer spectating", it->second->name));
}
}
if (it->second->notify_online && is_host_of_session != it->second->is_host_of_session
&& g.player_db.notify_on_become_host && is_host_of_session && it->second->session_id == info.m_session_token)
{
g_notification_service.push("Player DB",
std::format("{} is now the host of their session", it->second->name));
}
if (it->second->notify_online && g.player_db.notify_on_transition_change
&& transition_info.m_session_token != -1 && it->second->transition_session_id == -1)
{
if (is_host_of_transition_session)
{
g_notification_service.push("Player DB",
std::format("{} has hosted a job lobby", it->second->name));
}
else
{
g_notification_service.push("Player DB",
std::format("{} has joined a job lobby", it->second->name));
}
}
else if (it->second->notify_online && g.player_db.notify_on_transition_change
&& transition_info.m_session_token == -1 && it->second->transition_session_id != -1)
{
g_notification_service.push("Player DB",
std::format("{} is no longer in a job lobby", it->second->name));
}
if (it->second->notify_online && g.player_db.notify_on_mission_change
&& game_mode != it->second->game_mode)
{
auto rid = it->second->rockstar_id;
auto old_game_mode = it->second->game_mode;
g_fiber_pool->queue_job([rid, old_game_mode, game_mode, mission_id, mission_name] {
handle_game_mode_change(rid, old_game_mode, game_mode, mission_id, mission_name);
});
}
}
if (it->second->join_redirect)
it->second->redirect_info = info;
it->second->session_type = gstype;
it->second->session_id = info.m_session_token;
it->second->is_spectating = is_spectating;
it->second->is_host_of_session = is_host_of_session;
it->second->transition_session_id = transition_info.m_session_token;
it->second->is_host_of_transition_session = is_host_of_transition_session;
it->second->game_mode = game_mode;
it->second->game_mode_id = mission_id;
it->second->game_mode_name = mission_name;
}
}
handle_join_redirect();
}
else
{
LOG(WARNING) << "Presence attribute endpoint failed";
}
}
}
}
bool player_database_service::is_joinable_session(GSType type)
{
return type == GSType::Public || type == GSType::OpenCrew;
}
const char* player_database_service::get_session_type_str(GSType type)
{
switch (type)
{
case GSType::Invalid: return "Offline";
case GSType::InviteOnly: return "Invite Only";
case GSType::FriendsOnly: return "Friends Only";
case GSType::ClosedCrew: return "Closed Crew";
case GSType::OpenCrew: return "Crew";
case GSType::Job: return "In Mission";
case GSType::Public: return "Public";
case GSType::Modder: return "Unknown (Concealed By Modder)";
}
return "Unknown";
}
const char* player_database_service::get_game_mode_str(GameMode mode)
{
switch (mode)
{
case GameMode::None: return "None";
case GameMode::Mission: return "Mission";
case GameMode::Deathmatch: return "Deathmatch";
case GameMode::Race: return "Race";
case GameMode::Survival: return "Survival";
case GameMode::GangAttack: return "Gang Attack";
case GameMode::Golf: return "Golf";
case GameMode::Tennis: return "Tennis";
case GameMode::ShootingRange: return "Shooting Range";
}
return "Unknown";
}
bool player_database_service::can_fetch_name(GameMode mode)
{
switch (mode)
{
case GameMode::Mission:
case GameMode::Deathmatch:
case GameMode::Race:
case GameMode::Survival: return true;
}
return false;
}
}