
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
35 lines
679 B
C++
35 lines
679 B
C++
#include "backend/looped/looped.hpp"
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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namespace big
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{
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class partwater : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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WATER::RESET_DEEP_OCEAN_SCALER();
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Vector3 coords = self::pos;
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float offset[] = {-4, 4};
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for (int i = 0; i < 5; i++)
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{
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if (i < 2)
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{
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coords.x += offset[(i % 2 == 0)];
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}
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else if (i < 4)
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{
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coords.y += offset[(i % 2 == 0)];
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}
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WATER::MODIFY_WATER(coords.x, coords.y, 0.0f, 300.0f);
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}
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}
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};
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partwater g_partwater("partwater", "Part Water", "Makes you like Moses", g.world.water.part_water);
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}
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