60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include "gui/components/components.hpp"
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#include "util/animator.hpp"
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#include "esp/view_esp.hpp"
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#include "debug/view_debug.hpp"
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namespace big
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{
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class view
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{
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inline static animator window_animator = animator();
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inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
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public:
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static void active_view();
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static void esp_settings();
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static void context_menu_settings();
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static void gui_settings();
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static void handling_current_profile();
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static void handling_saved_profiles();
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static void notification_settings();
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static void protection_settings();
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static void heading();
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static void mobile();
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static void navigation();
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static void notifications();
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static void root();
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static void self();
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static void session();
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static void settings();
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static void vehicle();
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static void lsc();
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static void spawn_vehicle();
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static void pv();
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static void persist_car();
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static void fun_vehicle();
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static void spawn_ped();
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static void time_and_weather();
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static void spoofing();
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static void teleport();
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static void view_player();
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static void players();
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static void weapons();
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static void context_menu();
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static void gta_data();
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// later calls will be drawn over earlier calls
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static void always()
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{
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esp::draw();
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context_menu();
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gta_data();
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notifications();
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}
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};
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}
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