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YimMenu/src/hooks/misc/serialize_player_data_msg.cpp
maybegreat48 9ccb77e8eb
Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

20 lines
515 B
C++

#include "gta_util.hpp"
#include "hooking.hpp"
#include <network/CNetGamePlayerDataMsg.hpp>
#include <network/Network.hpp>
namespace big
{
bool hooks::serialize_player_data_msg(CNetGamePlayerDataMsg* msg, rage::datBitBuffer* buffer)
{
int old_group = msg->m_matchmaking_group;
if (g.session.join_in_sctv_slots)
msg->m_matchmaking_group = 4;
bool ret = g_hooking->get_original<hooks::serialize_player_data_msg>()(msg, buffer);
msg->m_matchmaking_group = old_group;
return ret;
}
}