
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
20 lines
515 B
C++
20 lines
515 B
C++
#include "gta_util.hpp"
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#include "hooking.hpp"
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#include <network/CNetGamePlayerDataMsg.hpp>
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#include <network/Network.hpp>
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namespace big
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{
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bool hooks::serialize_player_data_msg(CNetGamePlayerDataMsg* msg, rage::datBitBuffer* buffer)
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{
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int old_group = msg->m_matchmaking_group;
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if (g.session.join_in_sctv_slots)
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msg->m_matchmaking_group = 4;
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bool ret = g_hooking->get_original<hooks::serialize_player_data_msg>()(msg, buffer);
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msg->m_matchmaking_group = old_group;
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return ret;
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}
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} |