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YimMenu/src/lua/bindings/tunables.hpp

62 lines
1.6 KiB
C++

#pragma once
#include "services/tunables/tunables_service.hpp"
namespace lua::tunables
{
// Lua API: Table
// Name: tunables
// Table for manipulating gta tunables.
// Lua API: Function
// Table: tunables
// Name: get_int
// Param: tunable_name: string: The name of the tunable.
// Returns: integer: The value of the given tunable.
// Lua API: Function
// Table: tunables
// Name: get_float
// Param: tunable_name: string: The name of the tunable.
// Returns: float: The value of the given tunable.
// Lua API: Function
// Table: tunables
// Name: get_bool
// Param: tunable_name: string: The name of the tunable.
// Returns: boolean: The value of the given tunable.
template<typename T>
T get(const std::string tunable_name)
{
if (auto tunable = big::g_tunables_service->get_tunable<T*>(rage::joaat(tunable_name)))
return *tunable;
return T();
}
// Lua API: Function
// Table: tunables
// Name: set_int
// Param: tunable_name: string: The name of the tunable.
// Param: val: integer: The new value of the given tunable.
// Lua API: Function
// Table: tunables
// Name: set_float
// Param: tunable_name: string: The name of the tunable.
// Param: val: float: The new value of the given tunable.
// Lua API: Function
// Table: tunables
// Name: set_bool
// Param: tunable_name: string: The name of the tunable.
// Param: val: boolean: The new value of the given tunable.
template<typename T>
void set(const std::string tunable_name, T val)
{
big::g_tunables_service->set_tunable<T>(rage::joaat(tunable_name), val);
}
void bind(sol::state& state);
}