
* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
27 lines
709 B
C++
27 lines
709 B
C++
#include "backend/looped/looped.hpp"
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#include "backend/looped_command.hpp"
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#include "fiber_pool.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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namespace big
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{
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class fast_respawn : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PED::IS_PED_DEAD_OR_DYING(self::ped, true))
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{
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PED::RESURRECT_PED(self::ped);
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ENTITY::SET_ENTITY_COORDS_NO_OFFSET(self::ped, self::pos.x, self::pos.y, self::pos.z, 0, 0, 0);
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(self::ped);
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MISC::FORCE_GAME_STATE_PLAYING();
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}
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}
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};
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fast_respawn g_fast_respawn("fastrespawn", "Instant Respawn", "Makes you respawn instantly when you die", g.self.fast_respawn);
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}
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