35 lines
839 B
C++
35 lines
839 B
C++
#include "gui/tab_bar.hpp"
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#include "features/functions.hpp"
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#include "pointers.hpp"
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namespace big
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{
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static char model[12];
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void tabbar::render_spawn()
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{
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if (ImGui::BeginTabItem("Spawn"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
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}QUEUE_JOB_END_CLAUSE
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if (
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ImGui::InputText("Model Name", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue) ||
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ImGui::Button("Spawn")
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)
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{
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QUEUE_JOB_BEGIN_CLAUSE(= )
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{
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Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
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Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, .0, 8.0, .5);
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func::spawn_vehicle((const char*)model, location, ENTITY::GET_ENTITY_HEADING(player) + 90.f);
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}QUEUE_JOB_END_CLAUSE
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}
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ImGui::EndTabItem();
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}
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}
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} |