
* Added Infinite Range * Added Fill Ammo * Added Aim Assist * Added Hud Color Options * Added Clear Wanted Level * Added Health Regen * curly brackets in invisibility * Added hotkeys * Improved Increased Damage
53 lines
2.9 KiB
C++
53 lines
2.9 KiB
C++
#include "services/hotkey/hotkey_service.hpp"
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#include "views/view.hpp"
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#include "widgets/imgui_hotkey.hpp"
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namespace big
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{
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void view::hotkey_settings()
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{
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ImGui::PushItemWidth(350.f);
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if (ImGui::Hotkey("Menu Toggle", &g.settings.hotkeys.menu_toggle))
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g.settings.hotkeys.editing_menu_toggle = true; // make our menu reappear
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if (ImGui::Hotkey("Teleport to waypoint", &g.settings.hotkeys.teleport_waypoint))
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g_hotkey_service->update_hotkey("waypoint", g.settings.hotkeys.teleport_waypoint);
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if (ImGui::Hotkey("Teleport to objective", &g.settings.hotkeys.teleport_objective))
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g_hotkey_service->update_hotkey("objective", g.settings.hotkeys.teleport_objective);
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if (ImGui::Hotkey("Toggle Noclip", &g.settings.hotkeys.noclip))
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g_hotkey_service->update_hotkey("noclip", g.settings.hotkeys.noclip);
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if (ImGui::Hotkey("Bring PV", &g.settings.hotkeys.bringvehicle))
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g_hotkey_service->update_hotkey("bringpv", g.settings.hotkeys.bringvehicle);
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if (ImGui::Hotkey("Toggle invisibility", &g.settings.hotkeys.invis))
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g_hotkey_service->update_hotkey("invis", g.settings.hotkeys.invis);
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if (ImGui::Hotkey("Heal", &g.settings.hotkeys.heal))
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g_hotkey_service->update_hotkey("heal", g.settings.hotkeys.heal);
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if (ImGui::Hotkey("Fill Snacks", &g.settings.hotkeys.fill_inventory))
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g_hotkey_service->update_hotkey("fillsnacks", g.settings.hotkeys.fill_inventory);
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if (ImGui::Hotkey("Skip Cutscene", &g.settings.hotkeys.skip_cutscene))
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g_hotkey_service->update_hotkey("skipcutscene", g.settings.hotkeys.skip_cutscene);
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if (ImGui::Hotkey("Toggle Freecam", &g.settings.hotkeys.freecam))
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g_hotkey_service->update_hotkey("freecam", g.settings.hotkeys.freecam);
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if (ImGui::Hotkey("Toggle fastrun", &g.settings.hotkeys.superrun))
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g_hotkey_service->update_hotkey("fastrun", g.settings.hotkeys.superrun);
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if (ImGui::Hotkey("Toggle superjump", &g.settings.hotkeys.superjump))
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g_hotkey_service->update_hotkey("superjump", g.settings.hotkeys.superjump);
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if (ImGui::Hotkey("Toggle beastjump", &g.settings.hotkeys.beastjump))
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g_hotkey_service->update_hotkey("beastjump", g.settings.hotkeys.beastjump);
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if (ImGui::Hotkey("Toggle Vehicle Invisibility", &g.settings.hotkeys.invisveh))
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g_hotkey_service->update_hotkey("invisveh", g.settings.hotkeys.invisveh);
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if (ImGui::Hotkey("Toggle Local Veh Invisibility", &g.settings.hotkeys.localinvisveh))
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g_hotkey_service->update_hotkey("localinvisveh", g.settings.hotkeys.localinvisveh);
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if (ImGui::Hotkey("Fill Ammo", &g.settings.hotkeys.fill_ammo));
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g_hotkey_service->update_hotkey("fillammo", g.settings.hotkeys.fill_ammo);
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if (ImGui::Hotkey("Rage Quit (Like Alt + F4)", &g.settings.hotkeys.fast_quit))
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g_hotkey_service->update_hotkey("fastquit", g.settings.hotkeys.fast_quit);
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if (ImGui::Hotkey("Toggle Command Executor", &g.settings.hotkeys.cmd_excecutor))
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g_hotkey_service->update_hotkey("cmdexecutor", g.settings.hotkeys.cmd_excecutor);
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ImGui::PopItemWidth();
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}
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}
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