
* feat(ESP): Basic esp * feat(ESP): Optimized ESP, Added tracer & playername * feat(ESP): Added health & distance * feat(ESP): Added settings for esp * feat(ESP): Toggle ESP * feat(ESP): Small customizability added * feat(ESP): Toggle settings on global toggle * fix(ESP): Stupid mistake * fix(ESP): Build warning Co-authored-by: Yimura <andreas.maerten@scarlet.be>
73 lines
1.1 KiB
C++
73 lines
1.1 KiB
C++
#pragma once
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#include <SDKDDKVer.h>
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#include <Windows.h>
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#include <D3D11.h>
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#include <wrl/client.h>
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#include <cinttypes>
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#include <cstddef>
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#include <cstdint>
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#include <chrono>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <iomanip>
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <memory>
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#include <new>
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#include <sstream>
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#include <string>
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#include <string_view>
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#include <algorithm>
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#include <functional>
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#include <utility>
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#include <stack>
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#include <vector>
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#include <typeinfo>
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#include <type_traits>
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#include <exception>
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#include <stdexcept>
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#include <any>
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#include <optional>
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#include <variant>
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#include <fmt/format.h>
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#include <nlohmann/json.hpp>
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#include "logger.hpp"
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#include "core/globals.hpp"
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#include "gta/natives.hpp"
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#include "CPed.hpp"
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#include "services/notification_service.hpp"
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namespace big
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{
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using namespace std::chrono_literals;
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template <typename T>
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using comptr = Microsoft::WRL::ComPtr<T>;
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inline HMODULE g_hmodule{};
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inline HANDLE g_main_thread{};
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inline DWORD g_main_thread_id{};
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inline std::atomic_bool g_running{ false };
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inline CPed* g_local_player;
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}
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