41 lines
989 B
C++
41 lines
989 B
C++
#include "backend/looped/looped.hpp"
|
|
#include "natives.hpp"
|
|
#include "services/players/player_service.hpp"
|
|
|
|
namespace big
|
|
{
|
|
static bool bReset = true;
|
|
|
|
void looped::player_spectate()
|
|
{
|
|
const auto vehicle = self::veh;
|
|
const auto ped = self::ped;
|
|
|
|
if (!g_player_service->get_selected()->is_valid() || !g->player.spectating)
|
|
{
|
|
if (g->player.spectating) g->player.spectating = false;
|
|
|
|
if (!bReset)
|
|
{
|
|
bReset = true;
|
|
|
|
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(false, -1);
|
|
HUD::SET_MINIMAP_IN_SPECTATOR_MODE(false, -1);
|
|
ENTITY::FREEZE_ENTITY_POSITION(ped, false);
|
|
ENTITY::FREEZE_ENTITY_POSITION(vehicle, false);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
const Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id());
|
|
|
|
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(true, target);
|
|
HUD::SET_MINIMAP_IN_SPECTATOR_MODE(true, target);
|
|
ENTITY::FREEZE_ENTITY_POSITION(ped, true);
|
|
ENTITY::FREEZE_ENTITY_POSITION(vehicle, true);
|
|
|
|
bReset = false;
|
|
}
|
|
}
|