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YimMenu/src/core/settings.hpp
navmodder dd27ea2340
Better Aimbot & Flying Axe (#2480)
* Better Aimbot

* Revert "Better Aimbot"

This reverts commit 176824ad20ca46a9ec5bda79eeb5784d8bd277d9.

* Better Aimbot

* Flying Axe

* Aimbot smoothing

* More fixes & improvements

* Little missing detail

* Fixed

* Improvements

-switch to using inline
-switched timer to steady_clock
-changed axe lerp to "Lagrange's Interpolation"
- i hope girl is satisfied XD

* PEMDAS

* Comment!
2024-01-21 15:32:01 +01:00

1105 lines
43 KiB
C++

#pragma once
#include "backend/reactions/interloper_reaction.hpp"
#include "backend/reactions/reaction.hpp"
#include "core/data/hud_colors.hpp"
#include "core/data/ptfx_effects.hpp"
#include "enums.hpp"
#include "file_manager.hpp"
#include <bitset>
#include <rage/rlSessionInfo.hpp>
#include <weapon/CAmmoInfo.hpp>
#include <weapon/CAmmoRocketInfo.hpp>
#include <weapon/CWeaponInfo.hpp>
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui.h>
#define TYPING_TICKS 3
class CNetGamePlayer;
enum class eNetObjType;
namespace rage
{
class scrThread;
class scrProgram;
}
namespace big
{
struct color
{
int r;
int g;
int b;
int a;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(color, r, g, b, a)
};
struct remote_player_teleport
{
std::int16_t m_player_net_id;
rage::fvector3 m_position;
};
class menu_settings
{
public:
void init(const file& save_file);
void attempt_save();
bool load();
bool write_default_config();
private:
bool deep_compare(nlohmann::json& current_settings, const nlohmann::json& default_settings, bool compare_value = false);
bool save();
private:
file m_save_file;
nlohmann::json m_default_options;
nlohmann::json m_options;
public:
int friend_count = 0;
int player_count = 0;
CNetGamePlayer* m_syncing_player = nullptr;
eNetObjType m_syncing_object_type = (eNetObjType)-1;
int m_remote_controller_vehicle = -1;
int m_remote_controlled_vehicle = -1;
std::unordered_map<uint16_t, remote_player_teleport> m_remote_player_teleports;
rage::scrThread* m_hunt_the_beast_thread = nullptr;
rage::scrThread* m_dance_thread = nullptr;
rage::scrProgram* m_dance_program = nullptr;
rage::scrThread* m_mission_creator_thread = nullptr;
struct cmd_executor
{
bool enabled = false;
} cmd_executor{};
rage::scrThread* m_modshop_thread = nullptr;
bool in_script_vm = false;
struct debug
{
struct logs
{
bool metric_logs{};
bool packet_logs{};
bool script_hook_logs{};
struct script_event
{
bool logs = false;
bool filter_player = true;
std::int8_t player_id = -1;
bool block_all = false; //should not save
NLOHMANN_DEFINE_TYPE_INTRUSIVE(script_event, logs, filter_player, player_id)
} script_event{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(logs, metric_logs, packet_logs, script_hook_logs, script_event)
} logs{};
struct fuzzer
{
bool enabled = false;
bool enabled_object_types[14];
bool active = false;
int thread_id = 0;
std::int16_t syncing_object_id = -1;
} fuzzer{};
bool window_hook = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(debug, logs, window_hook)
} debug{};
struct tunables
{
bool disable_phone = false;
bool no_idle_kick = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(tunables, disable_phone, no_idle_kick)
} tunables{};
struct notifications
{
struct pair
{
bool log = false;
bool notify = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(pair, log, notify)
};
pair gta_thread_kill{};
pair gta_thread_start{};
pair network_player_mgr_init{};
pair network_player_mgr_shutdown{};
struct player_join
{
bool above_map = true;
bool log = false;
bool notify = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(player_join, above_map, log, notify)
} player_join{};
pair player_leave{};
pair send_net_info_to_lobby{};
pair transaction_rate_limit{};
pair mismatch_sync_type{};
pair out_of_allowed_range_sync_type{};
pair invalid_sync{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(notifications, gta_thread_kill, gta_thread_start, network_player_mgr_init, network_player_mgr_shutdown, player_join, player_leave, send_net_info_to_lobby, transaction_rate_limit, mismatch_sync_type, out_of_allowed_range_sync_type, invalid_sync)
} notifications{};
struct reactions
{
// first constructor param is an internal identifier for the event
// it's never shown in the UI
reaction bounty{"Bounty", "REACTION_BOUNTY_NOTIFY", "REACTION_BOUNTY_ANNOUNCE"};
reaction ceo_kick{"CEO Kick", "REACTION_CEO_KICK_NOTIFY", "REACTION_CEO_KICK_ANNOUNCE"};
reaction ceo_money{"CEO Money", "REACTION_CEO_MONEY_NOTIFY", "REACTION_CEO_MONEY_ANNOUNCE"};
reaction clear_wanted_level{"Clear Wanted Level", "REACTION_CLEAR_WANTED_LEVEL_NOTIFY", "REACTION_CLEAR_WANTED_LEVEL_ANNOUNCE"};
reaction crash{"Crash", "REACTION_CRASH_NOTIFY", "REACTION_CRASH_ANNOUNCE"};
reaction end_session_kick{"End Session Kick", "REACTION_END_SESSION_KICK_NOTIFY", "REACTION_GENERIC_KICK_ANNOUNCE"};
reaction fake_deposit{"Fake Deposit", "REACTION_FAKE_DEPOSIT_NOTIFY", "REACTION_FAKE_DEPOSIT_ANNOUNCE"};
reaction force_mission{"Force Mission", "REACTION_FORCE_MISSION_NOTIFY", "REACTION_FORCE_MISSION_ANNOUNCE"};
reaction force_teleport{"Force Teleport", "REACTION_FORCE_TELEPORT_NOTIFY", "REACTION_FORCE_TELEPORT_ANNOUNCE"};
reaction gta_banner{"GTA Banner", "REACTION_GTA_BANNER_NOTIFY", "REACTION_GTA_BANNER_ANNOUNCE"}; // please don't enable this
reaction kick_from_interior{"Kick From Interior", "REACTION_KICK_FROM_INTERIOR_NOTIFY", "REACTION_KICK_FROM_INTERIOR_ANNOUNCE"};
reaction mc_teleport{"MC Teleport", "REACTION_MC_TELEPORT_NOTIFY", "REACTION_MC_TELEPORT_ANNOUNCE"};
reaction network_bail{"Network Bail", "REACTION_NETWORK_BAIL_NOTIFY", "REACTION_GENERIC_KICK_ANNOUNCE"};
reaction personal_vehicle_destroyed{"Personal Vehicle Destroyed", "REACTION_PERSONAL_VEHICLE_DESTROYED_NOTIFY", "REACTION_PERSONAL_VEHICLE_DESTROYED_ANNOUNCE"};
reaction remote_off_radar{"Remote Off Radar", "REACTION_OFF_RADAR_NOTIFY", "REACTION_OFF_RADAR_ANNOUNCE"};
reaction rotate_cam{"Rotate Cam", "REACTION_ROTATE_CAM_NOTIFY", "REACTION_ROTATE_CAM_ANNOUNCE"};
reaction send_to_cutscene{"Send To Cutscene", "REACTION_SEND_TO_CUTSCENE_NOTIFY", "REACTION_SEND_TO_CUTSCENE_ANNOUNCE"};
reaction send_to_location{"Send To Location", "REACTION_SEND_TO_LOCATION_NOTIFY", "REACTION_SEND_TO_LOCATION_ANNOUNCE"};
reaction send_to_interior{"Send To Interior", "REACTION_SEND_TO_INTERIOR_NOTIFY", "REACTION_SEND_TO_INTERIOR_ANNOUNCE"};
reaction sound_spam{"Sound Spam", "REACTION_SOUND_SPAM_NOTIFY", "REACTION_SOUND_SPAM_ANNOUNCE"};
reaction spectate_notification{"Spectate Notification", "REACTION_SPECTATE_NOTIFICATION_NOTIFY", "REACTION_SPECTATE_NOTIFICATION_ANNOUNCE"};
reaction give_collectible{"Give Collectible", "REACTION_GIVE_COLLECTIBLE_NOTIFY", "REACTION_GIVE_COLLECTIBLE_ANNOUNCE"};
reaction transaction_error{"Transaction Error", "REACTION_TRANSACTION_ERROR_NOTIFY", "REACTION_TRANSACTION_ERROR_ANNOUNCE"};
reaction tse_freeze{"TSE Freeze", "REACTION_TSE_FREEZE_NOTIFY", "REACTION_TSE_FREEZE_ANNOUNCE"};
reaction tse_sender_mismatch{"TSE Sender Mismatch", "REACTION_TSE_SENDER_MISMATCH_NOTIFY", "REACTION_TSE_SENDER_MISMATCH_ANNOUNCE"};
reaction vehicle_kick{"Vehicle Kick", "REACTION_VEHICLE_KICK_NOTIFY", "REACTION_VEHICLE_KICK_ANNOUNCE"};
reaction teleport_to_warehouse{"Teleport To Warehouse", "REACTION_TELEPORT_TO_WAREHOUSE_NOTIFY", "REACTION_TELEPORT_TO_WAREHOUSE_ANNOUNCE"};
reaction start_activity{"Start Activity", "REACTION_START_ACTIVITY_NOTIFY", "REACTION_START_ACTIVITY_ANNOUNCE"};
reaction start_script{"Start Script", "REACTION_START_SCRIPT_NOTIFY", "REACTION_START_SCRIPT_ANNOUNCE"};
reaction null_function_kick{"Null Function Kick", "REACTION_NULL_FUNCTION_KICK_NOTIFY", "REACTION_GENERIC_KICK_ANNOUNCE"};
reaction destroy_personal_vehicle{"Destroy Personal Vehicle", "REACTION_DESTROY_PERSONAL_VEHICLE_NOTIFY", "REACTION_DESTROY_PERSONAL_VEHICLE_ANNOUNCE"};
reaction trigger_business_raid{"Trigger Business Raid", "REACTION_TRIGGER_BUSINESS_RAID_NOTIFY", "REACTION_TRIGGER_BUSINESS_RAID_ANNOUNCE"};
reaction turn_into_beast{"Turn Into Beast", "REACTION_TURN_INTO_BEAST_NOTIFY", "REACTION_TURN_INTO_BEAST_RAID_ANNOUNCE"};
reaction remote_wanted_level{"Remote Wanted Level", "REACTION_REMOTE_WANTED_LEVEL_NOTIFY", "REACTION_REMOTE_WANTED_LEVEL_ANNOUNCE"};
interloper_reaction remote_wanted_level_others{"Remote Wanted Level On Other Players", "REACTION_REMOTE_WANTED_LEVEL_OTHERS_NOTIFY", "REACTION_REMOTE_WANTED_LEVEL_OTHERS_ANNOUNCE", false, false};
reaction clear_ped_tasks{"Clear Ped Tasks", "REACTION_CLEAR_PED_TASKS_NOTIFY", "REACTION_CLEAR_PED_TASKS_ANNOUNCE"};
reaction remote_ragdoll{"Remote Ragdoll", "REACTION_REMOTE_RAGDOLL_NOTIFY", "REACTION_REMOTE_RAGDOLL_ANNOUNCE"};
reaction kick_vote{"Kick Vote", "REACTION_VOTE_KICK_NOTIFY", "REACTION_VOTE_KICK_ANNOUNCE"};
reaction report_cash_spawn{"Cash Spawn", "REACTION_CASH_SPAWN_GENERIC", "REACTION_CASH_SPAWN_GENERIC"};
reaction modder_detection{"Modder Detection", "REACTION_MODDER_DETECTED_GENERIC", "REACTION_MODDER_DETECTED_GENERIC"};
reaction game_anti_cheat_modder_detection{"Game Anti-Cheat Modder Detection", "REACTION_MODDER_DETECTED_BY_ANTICHEAT_GENERIC", "REACTION_MODDER_DETECTED_BY_ANTICHEAT_GENERIC"};
reaction request_control_event{"Request Control Event", "REACTION_REQUEST_CONTROL_NOTIFY", "REACTION_REQUEST_CONTROL_ANNOUNCE"};
reaction report{"Report", "REACTION_REPORT_NOTIFY", "REACTION_REPORT_ANNOUNCE"};
reaction spectate{"Spectate", "REACTION_SPECTATING_NOTIFY", "REACTION_SPECTATING_ANNOUNCE"};
interloper_reaction spectate_others{"Spectate Others", "REACTION_SPECTATING_OTHERS_NOTIFY", "REACTION_SPECTATING_OTHERS_ANNOUNCE", false, false};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(reactions, bounty, ceo_money, ceo_kick, clear_wanted_level, crash, end_session_kick, fake_deposit, force_mission, force_teleport, gta_banner, kick_from_interior, mc_teleport, network_bail, personal_vehicle_destroyed, remote_off_radar, rotate_cam, send_to_cutscene, send_to_location, sound_spam, spectate_notification, give_collectible, transaction_error, tse_freeze, tse_sender_mismatch, vehicle_kick, teleport_to_warehouse, trigger_business_raid, start_activity, start_script, null_function_kick, destroy_personal_vehicle, clear_ped_tasks, turn_into_beast, remote_wanted_level, remote_wanted_level_others, remote_ragdoll, kick_vote, report_cash_spawn, modder_detection, game_anti_cheat_modder_detection, request_control_event, report, send_to_interior, spectate, spectate_others)
} reactions{};
struct player
{
bool spectating = false;
bool override_cam_distance = false;
int cam_distance = 10;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(player, spectating, override_cam_distance, cam_distance)
} player{};
struct player_db
{
bool update_player_online_states = true;
bool notify_when_online = false;
bool notify_when_joinable = true;
bool notify_when_unjoinable = false;
bool notify_when_offline = false;
bool notify_on_session_type_change = false;
bool notify_on_session_change = false;
bool notify_on_spectator_change = false;
bool notify_on_become_host = false;
bool notify_on_transition_change = false;
bool notify_on_mission_change = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(player_db, update_player_online_states, notify_when_online, notify_when_joinable, notify_when_unjoinable, notify_when_offline, notify_on_session_type_change, notify_on_session_change, notify_on_spectator_change, notify_on_become_host, notify_on_transition_change, notify_on_mission_change)
} player_db{};
struct protections
{
struct script_events
{
bool bounty = true;
bool ceo_money = true;
bool clear_wanted_level = true;
bool force_mission = true;
bool force_teleport = true;
bool gta_banner = false;
bool mc_teleport = true;
bool personal_vehicle_destroyed = true;
bool remote_off_radar = true;
bool rotate_cam = true;
bool send_to_cutscene = true;
bool send_to_location = true;
bool sound_spam = true;
bool spectate = true;
bool give_collectible = true;
bool vehicle_kick = true;
bool teleport_to_warehouse = true;
bool start_activity = true;
bool send_sms = true;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(script_events, bounty, ceo_money, clear_wanted_level, force_mission, force_teleport, gta_banner, mc_teleport, personal_vehicle_destroyed, remote_off_radar, rotate_cam, send_to_cutscene, send_to_location, sound_spam, spectate, give_collectible, vehicle_kick, teleport_to_warehouse, start_activity, send_sms)
} script_events{};
bool rid_join = false;
bool receive_pickup = false;
bool admin_check = true;
bool kick_rejoin = true;
bool force_relay_connections = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(protections, script_events, rid_join, receive_pickup, admin_check, kick_rejoin, force_relay_connections)
} protections{};
struct self
{
struct ptfx_effects
{
bool show = false;
float size = 0.2f;
int select = 0;
const char* asset = "scr_agencyheist";
const char* effect = "scr_fbi_mop_drips";
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ptfx_effects, show, size)
} ptfx_effects{};
struct ipls
{
int select = 0;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ipls, select)
} ipls{};
bool clean_player = false;
bool force_wanted_level = false;
bool passive = false;
bool free_cam = false;
bool invisibility = false;
bool local_visibility = true;
bool never_wanted = false;
bool no_ragdoll = false;
bool noclip = false;
float noclip_aim_speed_multiplier = 0.25f;
float noclip_speed_multiplier = 20.f;
bool off_radar = false;
bool ghost_org = false;
bool super_run = false;
bool no_collision = false;
bool unlimited_oxygen = false;
bool no_water_collision = false;
int wanted_level = 0;
bool god_mode = false;
bool part_water = false;
bool proof_bullet = false;
bool proof_fire = false;
bool proof_collision = false;
bool proof_melee = false;
bool proof_explosion = false;
bool proof_steam = false;
bool proof_drown = false;
bool proof_water = false;
uint32_t proof_mask = 0;
bool mobile_radio = false;
bool fast_respawn = false;
bool auto_tp = false;
bool super_jump = false;
bool beast_jump = false;
bool healthregen = false;
float healthregenrate = 1.0f;
bool superman = false;
bool custom_weapon_stop = true;
bool prompt_ambient_animations = false;
std::string persist_outfit = "";
bool persist_outfits_mis = false;
bool interaction_menu_freedom = false;
struct hud
{
bool color_override = false;
bool color_override_initialized = false;
std::array<color, hud_colors.size()> hud_color_overrides = {};
std::array<color, hud_colors.size()> hud_color_defaults = {}; // don't save
bool hide_radar = false;
bool hide_ammo = false;
int selected_hud_component = 1;
std::array<bool, 22> hud_components_states = {false};
bool force_show_hud_element = false;
bool force_show_hud = false;
std::atomic_uint_fast8_t typing = 0;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(hud, color_override, color_override_initialized, hud_color_overrides, hide_radar, hide_ammo, selected_hud_component, hud_components_states, force_show_hud_element, force_show_hud)
} hud{};
// do not save below entries
bool dance_mode = false;
struct super_hero_fly
{
bool enabled = false;
bool gradual = true;
bool explosions = true;
bool auto_land = false;
bool charge = true;
bool ptfx = true;
float fly_speed = 15.f;
float initial_launch = 15.f;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(super_hero_fly, gradual, explosions, auto_land, charge, ptfx, fly_speed, initial_launch)
} super_hero_fly{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(self, ipls, ptfx_effects, clean_player, force_wanted_level, passive, free_cam, invisibility, local_visibility, never_wanted, no_ragdoll, noclip, noclip_aim_speed_multiplier, noclip_speed_multiplier, off_radar, super_run, no_collision, unlimited_oxygen, no_water_collision, wanted_level, god_mode, part_water, proof_bullet, proof_fire, proof_collision, proof_melee, proof_explosion, proof_steam, proof_drown, proof_water, proof_mask, mobile_radio, fast_respawn, auto_tp, super_jump, beast_jump, healthregen, healthregenrate, hud, superman, custom_weapon_stop, prompt_ambient_animations, persist_outfit, persist_outfits_mis, interaction_menu_freedom, super_hero_fly)
} self{};
struct session
{
bool log_chat_messages = false;
bool log_text_messages = false;
bool decloak_players = false;
bool unhide_players_from_player_list = true;
bool force_session_host = false;
bool force_script_host = false;
bool player_magnet_enabled = false;
int player_magnet_count = 32;
bool is_team = false;
bool join_in_sctv_slots = false;
bool lock_session = false;
bool allow_friends_into_locked_session = false;
bool trust_friends = false;
bool trust_session = false;
bool use_spam_timer = true;
float spam_timer = 2.5f;
int spam_length = 55;
const char chat_command_prefix = '/';
const char chat_output_prefix = '>';
bool chat_commands = false;
CommandAccessLevel chat_command_default_access_level = CommandAccessLevel::FRIENDLY;
bool kick_chat_spammers = false;
bool kick_host_when_forcing_host = false;
bool explosion_karma = false;
bool damage_karma = false;
bool disable_traffic = false;
bool disable_peds = false;
bool force_thunder = false;
bool block_ceo_money = false;
bool randomize_ceo_colors = false;
bool block_jobs = false;
bool block_muggers = false;
bool block_ceo_raids = false;
int send_to_apartment_idx = 1;
int send_to_warehouse_idx = 1;
// not to be saved
bool join_queued = false;
rage::rlSessionInfo info;
bool never_wanted_all = false;
bool off_radar_all = false;
bool semi_godmode_all = false;
bool wanted_level_all = false;
bool vehicle_fix_all = false;
bool show_cheating_message = false;
bool anonymous_bounty = true;
bool fast_join = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(session, log_chat_messages, log_text_messages, decloak_players, force_session_host, force_script_host, player_magnet_enabled, player_magnet_count, is_team, join_in_sctv_slots, kick_chat_spammers, kick_host_when_forcing_host, explosion_karma, damage_karma, disable_traffic, disable_peds, force_thunder, block_ceo_money, randomize_ceo_colors, block_jobs, block_muggers, block_ceo_raids, send_to_apartment_idx, send_to_warehouse_idx, chat_commands, chat_command_default_access_level, show_cheating_message, anonymous_bounty, lock_session, fast_join, unhide_players_from_player_list, allow_friends_into_locked_session, trust_friends, use_spam_timer, spam_timer, spam_length)
} session{};
struct settings
{
bool dev_dlc = false;
struct hotkeys
{
bool editing_menu_toggle = false;
std::atomic<bool> is_mp_chat_active;
int menu_toggle = VK_INSERT;
int teleport_waypoint = 0;
int teleport_objective = 0;
int teleport_pv = 0;
int teleport_selected = 0;
int noclip = 0;
int vehicle_flymode = 0;
int bringvehicle = 0;
int invis = 0;
int heal = 0;
int fill_inventory = 0;
int skip_cutscene = 0;
int freecam = 0;
int superrun = 0;
int passive = 0;
int superjump = 0;
int beastjump = 0;
int invisveh = 0;
int localinvisveh = 0;
int fill_ammo = 0;
int fast_quit = 0;
int cmd_excecutor = 'U';
int repairpv = 0;
int open_vehicle_controller = 0;
int clear_wanted = 0;
int random_ped_components = 0;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(hotkeys, editing_menu_toggle, menu_toggle, teleport_waypoint, teleport_objective, teleport_selected, teleport_pv, noclip, vehicle_flymode, bringvehicle, invis, heal, fill_inventory, skip_cutscene, freecam, superrun, passive, superjump, beastjump, invisveh, localinvisveh, fill_ammo, fast_quit, cmd_excecutor, repairpv, open_vehicle_controller, clear_wanted, random_ped_components)
} hotkeys{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(settings, hotkeys, dev_dlc)
} settings{};
struct spawn_vehicle
{
bool preview_vehicle = false;
bool spawn_inside = false;
bool spawn_maxed = false;
std::string plate = "";
int spawn_type = 0;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(spawn_vehicle, preview_vehicle, spawn_inside, spawn_maxed, plate, spawn_type)
} spawn_vehicle{};
struct clone_pv
{
bool preview_vehicle = false;
bool spawn_inside = false;
bool spawn_clone = false;
bool spawn_maxed = false;
bool clone_plate = false;
std::string plate = "";
std::string garage = "";
NLOHMANN_DEFINE_TYPE_INTRUSIVE(clone_pv, preview_vehicle, spawn_inside, spawn_clone, spawn_maxed, clone_plate, plate, garage)
} clone_pv{};
struct persist_car
{
bool preview_vehicle = false;
bool spawn_inside = false;
std::string persist_vehicle_sub_folder = "";
NLOHMANN_DEFINE_TYPE_INTRUSIVE(persist_car, preview_vehicle, spawn_inside, persist_vehicle_sub_folder)
} persist_car{};
struct world
{
struct orbital_drone
{
bool enabled = false;
bool detect_player = false;
float nav_ovverride_fast = 3.f;
float nav_ovverride_slow = 0.25f;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(orbital_drone, detect_player, nav_ovverride_fast, nav_ovverride_slow);
} orbital_drone{};
struct train
{
bool drive_train = false;
bool derail_train = false;
} train{};
struct water
{
bool part_water = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(water, part_water)
} water{};
struct gravity
{
bool modify_gravity = false;
float current_gravity = 9.8f;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(gravity, modify_gravity, current_gravity)
} gravity{};
struct ocean
{
bool modify_ocean = false;
bool disable_ocean = false;
int ocean_opacity = 100;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ocean, modify_ocean, disable_ocean, ocean_opacity)
} ocean{};
struct waypoint_n_objective
{
bool waypoint_beacon = false;
bool objective_beacon = false;
float waypoint_beacon_color[3] = {1, 0, 1};
float objective_beacon_color[3] = {1, 1, 0};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(waypoint_n_objective, waypoint_beacon, objective_beacon, objective_beacon_color, waypoint_beacon_color)
} waypoint_n_objective{};
struct spawn_ped
{
bool preview_ped = false;
bool spawn_invincible = false;
bool spawn_invisible = false;
bool spawn_as_attacker = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(spawn_ped, preview_ped, spawn_invincible, spawn_invisible, spawn_as_attacker)
} spawn_ped{};
struct custom_time
{
bool override_time = {};
int hour{}, minute{}, second{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(custom_time, override_time, hour, minute, second)
} custom_time;
struct blackhole
{
bool enable = false;
bool include_peds = false;
bool include_vehicles = false;
float scale = 6.f;
float color[3] = {1, 1, 1};
int alpha = 150;
rage::fvector3 pos;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(blackhole, include_peds, include_vehicles, color, alpha)
} blackhole{};
struct nearby
{
bool ignore = false;
bool ped_rain = false;
bool veh_rain = false;
bool high_alert = false;
bool ped_rush = false;
bool combative = false;
struct auto_disarm
{
bool enable = false;
bool neutralize = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(auto_disarm, enable, neutralize)
} auto_disarm{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(nearby, ignore, ped_rain, veh_rain, high_alert, ped_rush, combative, auto_disarm)
} nearby{};
struct model_swapper
{
std::vector<std::pair<std::string, std::string>> models;
std::mutex m;
bool update = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(model_swapper, models)
} model_swapper{};
bool override_weather = false;
int local_weather = 0;
bool blackout = false;
bool ground_snow = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(world, water, spawn_ped, custom_time, blackhole, model_swapper, nearby, orbital_drone, local_weather, override_weather, blackout, ground_snow)
} world{};
struct spoofing
{
bool hide_from_player_list = false;
bool spoof_blip = false;
int blip_type = 0; // actual blip type + 1
bool spoof_rank = false;
int rank = 1;
bool spoof_job_points = false;
int job_points = 1;
bool spoof_kd_ratio = false;
float kd_ratio = 2.0f;
bool spoof_bad_sport = false;
int badsport_type = 0;
bool spoof_player_model = false;
std::string player_model = "";
std::string player_outfit = "";
bool spoof_cheater = false;
bool spoof_hide_god = true;
bool spoof_hide_spectate = true;
bool spoof_crew_data = false;
std::string crew_tag = "";
bool rockstar_crew = false;
bool square_crew_tag = false;
bool spoof_session_region_type = false;
int session_region_type = 0;
bool spoof_session_language = false;
int session_language = 0;
bool spoof_session_player_count = false;
int session_player_count = 25;
bool spoof_session_bad_sport_status = false;
bool session_bad_sport = false;
bool voice_chat_audio = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(spoofing, hide_from_player_list, spoof_blip, blip_type, spoof_rank, rank, spoof_job_points, job_points, spoof_kd_ratio, kd_ratio, spoof_bad_sport, badsport_type, spoof_player_model, player_model, spoof_cheater, spoof_hide_god, spoof_hide_spectate, spoof_crew_data, crew_tag, rockstar_crew, square_crew_tag, spoof_session_region_type, session_region_type, spoof_session_language, session_language, spoof_session_player_count, session_player_count, spoof_session_bad_sport_status, session_bad_sport, voice_chat_audio)
} spoofing{};
struct vehicle
{
struct speedo_meter
{
float x = .9f;
float y = .72f;
bool enabled = false;
bool left_side = false;
bool show_current_gear = true;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(speedo_meter, x, y, enabled, left_side, show_current_gear)
} speedo_meter{};
struct fly
{
bool dont_stop = false;
bool enabled = false;
bool no_collision = false;
bool stop_on_exit = false;
float speed = 100;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(fly, dont_stop, enabled, no_collision, stop_on_exit, speed)
} fly{};
struct rainbow_paint
{
RainbowPaintType type = RainbowPaintType::Off;
bool neon = false;
bool primary = false;
bool secondary = false;
bool smoke = false;
int speed = 1;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(rainbow_paint, type, neon, primary, secondary, smoke, speed)
} rainbow_paint{};
SpeedUnit speed_unit = SpeedUnit::MIPH;
bool god_mode = false;
bool proof_bullet = false;
bool proof_fire = false;
bool proof_collision = false;
bool proof_melee = false;
bool proof_explosion = false;
bool proof_steam = false;
bool proof_water = false;
uint32_t proof_mask = 0;
AutoDriveDestination auto_drive_destination = AutoDriveDestination::STOPPED;
AutoDriveStyle auto_drive_style = AutoDriveStyle::LAW_ABIDING;
float auto_drive_speed = 1;
bool auto_turn_signals = false;
eBoostBehaviors boost_behavior = eBoostBehaviors::DEFAULT;
bool drive_on_water = false;
bool horn_boost = false;
bool instant_brake = false;
bool block_homing = true;
bool ls_customs = false; // don't save this to disk
bool seatbelt = false;
bool turn_signals = false;
bool vehicle_jump = false;
bool keep_vehicle_repaired = false;
bool no_water_collision = false;
bool disable_engine_auto_start = false;
bool change_engine_state_immediately = false;
bool keep_engine_running = false;
bool keep_vehicle_clean = false;
bool vehinvisibility = false;
bool localveh_visibility = false;
bool keep_on_ground = false;
bool no_collision = false;
bool unlimited_weapons = false;
bool siren_mute = false;
bool all_vehs_in_heists = false;
struct abilities
{
bool enabled = false;
bool jump = false;
bool rocket = false;
bool parachute = false;
bool ramp = false;
bool glider = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(abilities, enabled)
} abilities{};
struct vehicle_ammo_special
{
bool enabled = false;
eAmmoSpecialType type = eAmmoSpecialType::None;
eExplosionTag explosion_tag = eExplosionTag::EXP_TAG_ROGUE_CANNON;
float speed = 2000;
float time_between_shots = 0.04;
float alternate_wait_time = -1;
float weapon_range = 250;
float rocket_time_between_shots = 0.66;
float rocket_alternate_wait_time = 0.66;
float rocket_lock_on_range = 500;
float rocket_range = 1000;
float rocket_reload_time = -1;
eExplosionTag rocket_explosion_tag = eExplosionTag::TANKSHELL;
float rocket_lifetime = 15;
float rocket_launch_speed = 1200;
float rocket_time_before_homing = 0.75;
bool rocket_improve_tracking = true;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(vehicle_ammo_special, enabled, type, explosion_tag, speed, time_between_shots, alternate_wait_time, weapon_range, rocket_time_between_shots, rocket_alternate_wait_time, rocket_lock_on_range, rocket_range, rocket_reload_time, rocket_explosion_tag, rocket_lifetime, rocket_launch_speed, rocket_time_before_homing, rocket_improve_tracking)
} vehicle_ammo_special{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(vehicle, speedo_meter, fly, rainbow_paint, speed_unit, god_mode, proof_bullet, proof_fire, proof_collision, proof_melee, proof_explosion, proof_steam, proof_water, proof_mask, auto_drive_destination, auto_drive_style, auto_drive_speed, auto_turn_signals, boost_behavior, drive_on_water, horn_boost, instant_brake, block_homing, seatbelt, turn_signals, vehicle_jump, keep_vehicle_repaired, no_water_collision, disable_engine_auto_start, change_engine_state_immediately, keep_engine_running, keep_vehicle_clean, vehinvisibility, localveh_visibility, keep_on_ground, no_collision, unlimited_weapons, siren_mute, all_vehs_in_heists, abilities, vehicle_ammo_special)
} vehicle{};
struct weapons
{
struct ammo_special
{
bool toggle = false;
eAmmoSpecialType type = eAmmoSpecialType::None;
eExplosionTag explosion_tag = eExplosionTag::DONTCARE;
NLOHMANN_JSON_SERIALIZE_ENUM(eAmmoSpecialType,
{
{eAmmoSpecialType::None, "none"},
{eAmmoSpecialType::ArmorPiercing, "armor_piercing"},
{eAmmoSpecialType::Explosive, "explosive"},
{eAmmoSpecialType::FMJ, "fmj"},
{eAmmoSpecialType::HollowPoint, "hollow_point"},
{eAmmoSpecialType::Incendiary, "incendiary"},
{eAmmoSpecialType::Tracer, "tracer"},
})
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ammo_special, toggle, type, explosion_tag)
} ammo_special{};
struct gravity_gun
{
bool launch_on_release = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(gravity_gun, launch_on_release)
} gravity_gun{};
struct paintgun
{
bool rainbow = false;
float speed = 1.f;
float col[4] = {0.f, 0.f, 1.f, 1.f};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(paintgun, rainbow, col)
} paintgun{};
struct aimbot
{
bool enable = false;
bool smoothing = true;
float smoothing_speed = 2.f;
bool on_player = true;
bool on_enemy = false;
bool on_police = false;
bool on_npc = false;
float fov = 90.f;
float distance = 200.f;
uint32_t selected_bone = 0x796E; // Default to head
NLOHMANN_DEFINE_TYPE_INTRUSIVE(aimbot, enable, smoothing, smoothing_speed, fov, distance, selected_bone)
} aimbot{};
struct flying_axe
{
bool enable = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(flying_axe, enable)
} flying_axe{};
CustomWeapon custom_weapon = CustomWeapon::NONE;
bool infinite_ammo = false;
bool always_full_ammo = false;
bool infinite_mag = false;
float increased_damage = 1;
bool increase_damage = false;
float set_explosion_radius = 1.f;
bool modify_explosion_radius = false;
bool no_recoil = false;
bool no_spread = false;
std::string vehicle_gun_model = "bus";
bool increased_c4_limit = false;
bool increased_flare_limit = false;
bool rapid_fire = false;
bool interior_weapon = false;
bool triggerbot = false;
bool infinite_range = false;
bool enable_weapon_hotkeys = false;
std::map<int, std::vector<uint32_t>> weapon_hotkeys{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(weapons, ammo_special, custom_weapon, aimbot, infinite_ammo, always_full_ammo, infinite_mag, increased_damage, increase_damage, set_explosion_radius, modify_explosion_radius, no_recoil, no_spread, vehicle_gun_model, increased_c4_limit, increased_flare_limit, rapid_fire, gravity_gun, paintgun, interior_weapon, triggerbot, infinite_range, enable_weapon_hotkeys, weapon_hotkeys)
} weapons{};
struct window
{
ImU32 background_color = 3696311571;
ImU32 text_color = 4294967295;
ImU32 button_color = 2947901213;
ImU32 frame_color = 2942518340;
float gui_scale = 1.f;
ImFont* font_title = nullptr;
ImFont* font_sub_title = nullptr;
ImFont* font_small = nullptr;
ImFont* font_icon = nullptr;
bool demo = false;
bool switched_view = true;
struct ingame_overlay
{
bool opened = true;
bool show_with_menu_opened = false;
bool show_fps = true;
bool show_indicators = true;
bool show_players = true;
bool show_time = true;
bool show_replay_interface = true;
bool show_position = false;
bool show_game_versions = true;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay, opened, show_with_menu_opened, show_fps, show_indicators, show_players, show_time, show_replay_interface, show_position, show_game_versions)
} ingame_overlay{};
struct ingame_overlay_indicators
{
bool show_player_godmode = true;
bool show_off_radar = true;
bool show_vehicle_godmode = true;
bool show_never_wanted = true;
bool show_infinite_ammo = false;
bool show_always_full_ammo = false;
bool show_infinite_mag = false;
bool show_aimbot = false;
bool show_triggerbot = false;
bool show_invisibility = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay_indicators, show_player_godmode, show_off_radar, show_vehicle_godmode, show_never_wanted, show_always_full_ammo, show_infinite_ammo, show_infinite_mag, show_aimbot, show_triggerbot, show_invisibility)
} ingame_overlay_indicators{};
struct vehicle_control
{
bool opened = false;
bool operation_animation = true;
bool render_distance_on_veh = false;
bool show_info = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(vehicle_control, operation_animation, render_distance_on_veh, show_info)
} vehicle_control{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(window, background_color, demo, text_color, button_color, frame_color, gui_scale, switched_view, ingame_overlay, vehicle_control, ingame_overlay_indicators)
} window{};
struct context_menu
{
bool enabled = false;
uint8_t allowed_entity_types = static_cast<uint8_t>(ContextEntityType::PED) | static_cast<uint8_t>(ContextEntityType::PLAYER) | static_cast<uint8_t>(ContextEntityType::VEHICLE) | static_cast<uint8_t>(ContextEntityType::OBJECT);
ImU32 selected_option_color = 4278255360;
bool bounding_box_enabled = true;
ImU32 bounding_box_color = 4278255360;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(context_menu, enabled, allowed_entity_types, selected_option_color, bounding_box_enabled, bounding_box_color)
} context_menu{};
struct esp
{
bool enabled = true;
float global_render_distance[2] = {0.f, 600.f};
float tracer_render_distance[2] = {200.f, 600.f};
float box_render_distance[2] = {0.f, 150.f};
bool tracer = true;
float tracer_draw_position[2] = {0.5f, 1.f};
bool box = true;
bool health = true;
bool armor = true;
bool god = true;
bool distance = true;
bool name = true;
bool change_esp_color_from_dist = false;
bool scale_health_from_dist = false;
bool scale_armor_from_dist = false;
bool object_esp = false;
bool show_gs_cache_boxes = false;
float distance_threshold[2] = {100.f, 200.f};
ImU32 enemy_color = 4281479904;
ImU32 enemy_near_color = 4283794943;
ImU32 default_color = 4285713522;
ImU32 friend_color = 4293244509;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(esp, enabled, global_render_distance, tracer_render_distance, box_render_distance, tracer, tracer_draw_position, box, health, armor, god, distance, name, change_esp_color_from_dist, scale_health_from_dist, scale_armor_from_dist, object_esp, show_gs_cache_boxes, distance_threshold, enemy_color, enemy_near_color, default_color, friend_color)
} esp{};
struct session_browser
{
bool region_filter_enabled = true;
int region_filter = 0;
bool language_filter_enabled = false;
int language_filter = 0;
bool pool_filter_enabled = false;
int pool_filter = 0;
bool player_count_filter_enabled = false;
int player_count_filter_minimum = 0;
int player_count_filter_maximum = 32;
int sort_method = 0;
int sort_direction = 0;
bool replace_game_matchmaking = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(session_browser, region_filter_enabled, region_filter, language_filter_enabled, language_filter, player_count_filter_enabled, player_count_filter_minimum, player_count_filter_maximum, sort_method, sort_direction, replace_game_matchmaking, pool_filter_enabled, pool_filter)
} session_browser{};
struct ugc
{
bool infinite_model_memory;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(ugc, infinite_model_memory)
} ugc{};
struct stat_editor
{
struct stat
{
int radio_button_index = 0;
std::string int_text = "";
std::string int_value = "";
bool int_read = false;
std::string bool_text = "";
std::string bool_value = "";
bool bool_read = false;
std::string float_text = "";
std::string float_value = "";
bool float_read = false;
std::string increment_text = "";
std::string increment_value = "";
bool increment_loop_write = false;
std::string date_text = "";
std::string date_value = "";
bool date_read = false;
std::string string_text = "";
std::string string_value = "";
bool string_read = false;
std::string label_text = "";
std::string label_value = "";
std::string user_id_text = "";
std::string user_id_value = "";
bool user_id_read = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(stat, radio_button_index, int_text, int_value, int_read, bool_text, bool_value, bool_read, float_text, float_value, float_read, increment_text, increment_value, increment_loop_write, date_text, date_value, date_read, string_text, string_value, string_read, label_text, label_value, user_id_text, user_id_value, user_id_read)
} stat{};
struct packed_stat
{
int radio_button_index = 0;
std::string int_text = "";
std::string int_value = "";
bool int_read = false;
std::string bool_text = "";
std::string bool_value = "";
bool bool_read = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(packed_stat, radio_button_index, int_text, int_value, int_read, bool_text, bool_value, bool_read)
} packed_stat{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(stat_editor, stat, packed_stat)
} stat_editor{};
struct lua
{
bool enable_auto_reload_changed_scripts = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(lua, enable_auto_reload_changed_scripts)
} lua{};
struct persist_weapons
{
bool enabled = false;
std::string weapon_loadout_file;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(persist_weapons, enabled, weapon_loadout_file)
} persist_weapons{};
struct vfx
{
bool enable_custom_sky_color = false;
float azimuth_east[4] = {1, 0, 0, 0};
float azimuth_west[4] = {1, 0, 0, 0};
float azimuth_transition[4] = {1, 0, 0, 0};
float zenith[4] = {1, 0, 0, 0};
float stars_intensity = 1;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(vfx, enable_custom_sky_color, azimuth_east, azimuth_west, azimuth_transition, zenith, stars_intensity)
} vfx{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(menu_settings, debug, tunables, notifications, player, player_db, protections, self, session, settings, spawn_vehicle, clone_pv, persist_car, spoofing, vehicle, weapons, window, context_menu, esp, session_browser, ugc, reactions, world, stat_editor, lua, persist_weapons, vfx)
};
inline auto g = menu_settings();
}